{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00215606","sets":["6504:10735:10811"]},"path":["10811"],"owner":"44499","recid":"215606","title":["ゲーミフィケーションを用いたタスク管理システムにおける損失回避の有効性の検証"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"fe7f1e95-d71c-421a-96de-32a78acc3c09"},"_deposit":{"id":"215606","pid":{"type":"depid","value":"215606","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ゲーミフィケーションを用いたタスク管理システムにおける損失回避の有効性の検証","author_link":["555191","555192"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーミフィケーションを用いたタスク管理システムにおける損失回避の有効性の検証"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"兵庫県大"},{"subitem_text_value":"兵庫県大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/215606/files/IPSJ-Z83-4ZD-06.pdf","label":"IPSJ-Z83-4ZD-06.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-29"}],"format":"application/pdf","filename":"IPSJ-Z83-4ZD-06.pdf","filesize":[{"value":"676.3 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"1eee90a8-148e-408d-882b-cb0db40f2603","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"西本, 海生"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"中桐, 斉之"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"私たちは日々多くのタスクに追われており、これらを締め切り間際に行うことは、私たちに多大な負荷をかける。私はタスクを円滑に完了することができるよう、ポイントやレベルの要素を用いたゲーミフィケーションを導入したタスク管理支援システムを提案する。登録するタスクごとに重要度を設定し、タスクの達成の可否によってポイントやレベルの増減が発生するシステムを構築する。これにより、重要度を意識することによって利用者が自分に適した作業量を見極めると同時に、作業の優先度の見直しを可能にすることを目的としており、タスク管理において損失回避性の考え方が有効であるかを検証する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"564","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"563","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":215606,"updated":"2025-01-19T16:04:50.659949+00:00","links":{},"created":"2025-01-19T01:16:22.194263+00:00"}