{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00215403","sets":["6504:10735:10810"]},"path":["10810"],"owner":"44499","recid":"215403","title":["購買意欲を高めるゲームシナリオのネタバレ方法の評価"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"2acd1d74-7851-4921-97a7-daad30017ee2"},"_deposit":{"id":"215403","pid":{"type":"depid","value":"215403","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"購買意欲を高めるゲームシナリオのネタバレ方法の評価","author_link":["554595","554596","554594"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"購買意欲を高めるゲームシナリオのネタバレ方法の評価"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"インタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"はこだて未来大"},{"subitem_text_value":"はこだて未来大"},{"subitem_text_value":"はこだて未来大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/215403/files/IPSJ-Z83-4ZA-06.pdf","label":"IPSJ-Z83-4ZA-06.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-29"}],"format":"application/pdf","filename":"IPSJ-Z83-4ZA-06.pdf","filesize":[{"value":"635.0 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"5255bc48-375f-4c79-be9b-a09614b02b3f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"朝倉, 知哉"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"矢吹, 渓悟"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"角, 薫"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究は,購買意欲を高めるためにはゲームシナリオにどのようなネタバレをすると効果的であるかについて検討する.ネタバレとは,その作品の概要を知っている者が知らない者にその概要を明かしてしまう行為のことである.しかし,ネタバレは人々にその対象のコンテンツの一部を知ってもらうことによってそのコンテンツに興味を持たせるという良い面がある.一方,特に,小説やスポーツの試合結果などのネタバレについては,重要なことを知ることにより楽しみが奪われるという悪い面もあり,賛否両論がある.本研究ではネタバレの良い面である興味を持たせる効果に着目し,アバタを用いて購買意欲を高める広告としての理想的な活用法を検討する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"148","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"147","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":215403,"updated":"2025-01-19T16:10:47.426886+00:00","links":{},"created":"2025-01-19T01:16:10.371255+00:00"}