{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00214979","sets":["6504:10735:10808"]},"path":["10808"],"owner":"44499","recid":"214979","title":["複数の強化学習アルゴリズムを用いたゲームAIに関する考察"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"cb1996bd-32ce-43ab-b2d8-0d6088d59429"},"_deposit":{"id":"214979","pid":{"type":"depid","value":"214979","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"複数の強化学習アルゴリズムを用いたゲームAIに関する考察","author_link":["553267","553266","553265"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"複数の強化学習アルゴリズムを用いたゲームAIに関する考察"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"宇都宮大"},{"subitem_text_value":"宇都宮大"},{"subitem_text_value":"宇都宮大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/214979/files/IPSJ-Z83-2Q-01.pdf","label":"IPSJ-Z83-2Q-01.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-28"}],"format":"application/pdf","filename":"IPSJ-Z83-2Q-01.pdf","filesize":[{"value":"163.4 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"649371bb-6145-4818-a6c7-9fcd8310ecc3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"野替, 仁太朗"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大津, 金光"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"横田, 隆史"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年、様々な強化学習アルゴリズムが開発されており、それらをゲームAIに応用する研究がなされている。我々はどのようなゲームに対しても強いゲームAIの開発を目指している。その実現のためには、既存の強化学習アルゴリズムの特徴と限界を探ることが必要である。そのために、本発表では代表的な強化学習アルゴリズムを様々なゲームに適用して、各アルゴリズム間でのスコアを比較し、特徴と限界について考察する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"356","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"355","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":214979,"updated":"2025-01-19T16:22:39.157386+00:00","links":{},"created":"2025-01-19T01:15:46.062359+00:00"}