{"created":"2025-01-19T01:15:45.304229+00:00","updated":"2025-01-19T16:23:02.381369+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00214966","sets":["6504:10735:10808"]},"path":["10808"],"owner":"44499","recid":"214966","title":["ベイジアンネットワークにおける騙す・見破る人狼エージェントの検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"a0575529-dca9-4dd4-9dc2-068cdce6cf15"},"_deposit":{"id":"214966","pid":{"type":"depid","value":"214966","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ベイジアンネットワークにおける騙す・見破る人狼エージェントの検討","author_link":["553238","553239"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ベイジアンネットワークにおける騙す・見破る人狼エージェントの検討"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"電機大"},{"subitem_text_value":"電機大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/214966/files/IPSJ-Z83-7P-04.pdf","label":"IPSJ-Z83-7P-04.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-28"}],"format":"application/pdf","filename":"IPSJ-Z83-7P-04.pdf","filesize":[{"value":"404.2 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"05b38051-9e17-466a-ba93-f0c6f87ee350","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"深澤, 竜一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"築地, 立家"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":" 本論は人工知能における人間的感覚をベイジアンネットワークを用いて再現することを目指し,不完全情報ゲームである人狼ゲームエージェントの開発を行う.狩野・稲葉(言語情報処理学会第23回年次大会発表論文集,2017)は人狼ゲームにおける「騙す」「見破る」等の要素の重要性について検討した.そこで,これらの要素を人狼側エージェントが採用する割合をベイジアンネットワークに学習させた.対戦相手を,A 基本エージェント,B人狼知能プロジェクトエージェント,C 2017年度大会エージェント,およびD 2018年度大会エージェントとしてそれぞれ学習を行った結果,A<B<C<Dの順となり,より強いエージェントとの対戦で騙す・見破る割合を学習するほど,勝率の向上が見られた.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"330","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"329","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":214966,"links":{}}