{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00214964","sets":["6504:10735:10808"]},"path":["10808"],"owner":"44499","recid":"214964","title":["General Game Playingにおけるモンテカルロ木探索のシミュレーション戦略改善に向けた検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"80fb1f23-144e-4db5-8338-db5116fa101f"},"_deposit":{"id":"214964","pid":{"type":"depid","value":"214964","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"General Game Playingにおけるモンテカルロ木探索のシミュレーション戦略改善に向けた検討","author_link":["553234","553235"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"General Game Playingにおけるモンテカルロ木探索のシミュレーション戦略改善に向けた検討"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明大"},{"subitem_text_value":"明大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/214964/files/IPSJ-Z83-7P-02.pdf","label":"IPSJ-Z83-7P-02.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-28"}],"format":"application/pdf","filename":"IPSJ-Z83-7P-02.pdf","filesize":[{"value":"511.4 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"94fe59fc-0595-43c0-84ea-8518710f998e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"上宮, 佳晃"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"横山, 大作"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"General Game Playing(GGP)とは、対象となるゲームの事前知識を用いず、与えられるゲームルールだけで初見のゲームを高い精度でプレイするプログラムを実現することを目標とする問題カテゴリである。様々な種類の未知のゲームをプレイするため、正確な評価関数を必要としないモンテカルロ木探索を用いたプログラムが主流となっている。モンテカルロ木探索ではランダムにゲームをシミュレートする手法が一般的だが、プレイアウトでのシミュレーション戦略を工夫することで、この探索の精度と効率を向上したいと考えた。GGPで扱う未知の様々な形式のゲームに対して、シミュレーションを工夫したモンテカルロ木探索の有効性を検証し手法とその性能について議論する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"326","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"325","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":214964,"updated":"2025-01-19T16:23:07.273780+00:00","links":{},"created":"2025-01-19T01:15:45.187329+00:00"}