{"created":"2025-01-19T01:15:45.071331+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00214962","sets":["6504:10735:10808"]},"path":["10808"],"owner":"44499","recid":"214962","title":["カードゲーム「アールライバルズ」の解析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"1f2e8e7e-0c07-437d-b1be-30cafac61133"},"_deposit":{"id":"214962","pid":{"type":"depid","value":"214962","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"カードゲーム「アールライバルズ」の解析","author_link":["553230","553231"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"カードゲーム「アールライバルズ」の解析"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西学院大"},{"subitem_text_value":"関西学院大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/214962/files/IPSJ-Z83-6P-09.pdf","label":"IPSJ-Z83-6P-09.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-28"}],"format":"application/pdf","filename":"IPSJ-Z83-6P-09.pdf","filesize":[{"value":"226.7 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"4ef6b238-579d-4d28-bd47-7ecb2ace2a70","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"中松, 稜"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高橋, 和子"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本発表では、カードゲーム「アールライバルズ」におけるルール変更と戦略について述べる。「アールライバルズ」は2人対戦型同時手番ゲームであり、0から7の数字が書かれた計8枚のカードをそれぞれが持ち、場に出した札を1枚ずつ比較してその大小関係で勝敗を争うシンプルな構造のゲームであるが、各カードに付与された能力により勝敗やゲーム展開を左右することができるため、人気のあるゲームとして成り立っている。ただの大小比較ゲームに能力という新たな要素を追加したとき戦略にどのような影響を与えるのかに注目する。一部のカードの能力のみを適用したときや、協力的ゲームのようにルールを変更した際などの様々な戦略についてその有効性を検証する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"322","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"321","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":214962,"updated":"2025-01-19T16:23:10.564953+00:00","links":{}}