{"updated":"2025-01-19T16:25:14.005834+00:00","links":{},"created":"2025-01-19T01:15:40.962618+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00214890","sets":["6504:10735:10808"]},"path":["10808"],"owner":"44499","recid":"214890","title":["ビデオテクスチャと投影マッピングによる自由視点映像生成"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"b93dcba0-c592-4612-a436-dd8b62160b77"},"_deposit":{"id":"214890","pid":{"type":"depid","value":"214890","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ビデオテクスチャと投影マッピングによる自由視点映像生成","author_link":["553027","553026","553025"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ビデオテクスチャと投影マッピングによる自由視点映像生成"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"筑波大"},{"subitem_text_value":"筑波大"},{"subitem_text_value":"筑波大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/214890/files/IPSJ-Z83-2N-05.pdf","label":"IPSJ-Z83-2N-05.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-28"}],"format":"application/pdf","filename":"IPSJ-Z83-2N-05.pdf","filesize":[{"value":"517.6 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"d8265f41-bb86-4456-be6b-168708fc7464","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"木村, 文哉"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"宍戸, 英彦"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"北原, 格"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年、VR技術の発展に伴い3次元モデルの需要は高まっている。3次元モデルの生命感を高めることはVR空間への没入感にも関わる重要な課題の一つである。本研究では、生命を感じさせる要素として3次元モデルの「動き」に注目する。3次元モデルの「動き」には、骨格変動による体全体の「動き」と表情変化など体表面の微細な「動き」があると考えられる。本研究では、テクスチャ変動により表現される微細な「動き」を用いて、3次元モデルに生命感を演出する方法を提案する。静的な人物3次元モデルに対し、単調な繰り返しでなく連続なビデオテクスチャの投影マッピングを行う。これにより、生命感のある3次元モデルの自由視点映像を生成する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"172","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"171","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":214890}