{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00214836","sets":["6504:10735:10808"]},"path":["10808"],"owner":"44499","recid":"214836","title":["カードゲーム「ユーコン」の成功可能性"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"f5ca6092-e2c7-40b0-af64-c93b1c9729c5"},"_deposit":{"id":"214836","pid":{"type":"depid","value":"214836","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"カードゲーム「ユーコン」の成功可能性","author_link":["552847"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"カードゲーム「ユーコン」の成功可能性"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"福山大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/214836/files/IPSJ-Z83-7C-05.pdf","label":"IPSJ-Z83-7C-05.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-28"}],"format":"application/pdf","filename":"IPSJ-Z83-7C-05.pdf","filesize":[{"value":"315.0 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"e50e0bb6-236f-4bc6-9974-edbd68338ffb","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"新谷, 敏朗"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"「ユーコン」は,トランプの一人遊びとして有名な「クロンダイク」の変種であり,スート別にエースからキングに至る列を完成することが目標のゲームである.初期状態では場に長さ1から6までの裏向きのカード列が6個あり,各列の天に表向きのカードが4枚ずつ置かれる.残りの1枚は表向きで左端に置かれる.このゲームでは,山のカードはない.本報告では,裏向きのカードもすべて表向きにして完全情報ゲームとして扱い,成功可能性を計算機実験により求めた.その結果,成功可能性が3枚ずつ山のカードをめくるルールのクロンダイクと同じく80%程度であることが明らかになった.また,人間がプレイするときの指針についても考察した.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"60","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"59","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":214836,"updated":"2025-01-19T16:26:41.787159+00:00","links":{},"created":"2025-01-19T01:15:37.878778+00:00"}