{"updated":"2025-01-19T16:28:45.510581+00:00","links":{},"created":"2025-01-19T01:15:33.737158+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00214763","sets":["6504:10735:10806"]},"path":["10806"],"owner":"44499","recid":"214763","title":["実世界対象の構成要素の素材推定とその打撃音生成"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"a9d7f39e-bafd-44cc-88da-0abac5600a23"},"_deposit":{"id":"214763","pid":{"type":"depid","value":"214763","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"実世界対象の構成要素の素材推定とその打撃音生成","author_link":["552135","552136"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"実世界対象の構成要素の素材推定とその打撃音生成"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"データとウェブ","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"名大"},{"subitem_text_value":"名大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/214763/files/IPSJ-Z83-6K-04.pdf","label":"IPSJ-Z83-6K-04.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-28"}],"format":"application/pdf","filename":"IPSJ-Z83-6K-04.pdf","filesize":[{"value":"518.6 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"5547022c-4b36-461f-8946-c512da7098f3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"久門, 香穂"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"長尾, 確"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"仮想環境内で発生する音は、オブジェクトの物理的特性、環境、衝撃の力などの様々な情報を提供し、仮想空間への没入感を増大させる。しかし、拡張現実などの現実空間を利用したコンテンツでは変化する環境に合わせて音を変える必要があり、またオブジェクトやアクションに対応したそれぞれの音を設定するには多大なコストが掛かる等の問題がある。本研究では仮想空間内での動的な音の生成を目的とした、環境の認識手法と、発生させる音の提示方法を提案する。そのため、実世界オブジェクトのマテリアル情報の推定を行い、より多様性のある音を発生させるためにGANを用いたスペクトログラム画像生成による音生成の手法を提供する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"312","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"311","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":214763}