{"id":214762,"created":"2025-01-19T01:15:33.680643+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00214762","sets":["6504:10735:10806"]},"path":["10806"],"owner":"44499","recid":"214762","title":["ユーザ姿勢とVR環境情報を考慮したCGアバタの操作支援"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-04"},"_buckets":{"deposit":"4893efee-1757-4e3b-a283-4673ef607bc2"},"_deposit":{"id":"214762","pid":{"type":"depid","value":"214762","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ユーザ姿勢とVR環境情報を考慮したCGアバタの操作支援","author_link":["552131","552133","552132","552134"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ユーザ姿勢とVR環境情報を考慮したCGアバタの操作支援"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"データとウェブ","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2021-03-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"宇都宮大"},{"subitem_text_value":"宇都宮大"},{"subitem_text_value":"宇都宮大"},{"subitem_text_value":"宇都宮大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/214762/files/IPSJ-Z83-6K-03.pdf","label":"IPSJ-Z83-6K-03.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-28"}],"format":"application/pdf","filename":"IPSJ-Z83-6K-03.pdf","filesize":[{"value":"1.0 MB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"902b6852-270c-42d5-b5f9-eed66225e85d","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山田, 晃嗣"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"仲, 泰誠"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"外山, 史"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"森, 博志"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"CGアバタはVRにおけるユーザの代替映像として用いられる.中でもモーションキャプチャを利用したアバタの操作では,ユーザの動作入力がアバタに反映されるため没入感を損なわない操作が可能となる.しかしユーザはVR環境と同一の実環境において操作をしていないことが多く,VR環境とアバタの動作との整合性を保つことが難しい.そこで本研究ではユーザの姿勢入力とCGアバタが置かれているVR環境における周囲の環境情報を基に,ユーザの意図を反映し且つVR環境と整合性のあるアバタ動作を構成する手法を提案する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"310","bibliographic_titles":[{"bibliographic_title":"第83回全国大会講演論文集"}],"bibliographicPageStart":"309","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T16:28:47.344068+00:00","links":{}}