{"links":{},"id":214612,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00214612","sets":["1164:3027:10764:10765"]},"path":["10765"],"owner":"44499","recid":"214612","title":["VR空間操作コマンドとしてのアイジェスチャUI特性分析(4)~並列型アイジェスチャのUI特性分析~"],"pubdate":{"attribute_name":"公開日","attribute_value":"2022-01-04"},"_buckets":{"deposit":"0c19e0a5-f874-40c0-81cf-33e2ca337850"},"_deposit":{"id":"214612","pid":{"type":"depid","value":"214612","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"VR空間操作コマンドとしてのアイジェスチャUI特性分析(4)~並列型アイジェスチャのUI特性分析~","author_link":["551705","551703","551704"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"VR空間操作コマンドとしてのアイジェスチャUI特性分析(4)~並列型アイジェスチャのUI特性分析~"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"VR","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2022-01-04","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"立命館大学大学院情報理工学研究科"},{"subitem_text_value":"立命館大学大学院情報理工学研究科"},{"subitem_text_value":"立命館大学大学院情報理工学研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Information Science and Engineering, Ritsumeikan University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Information Science and Engineering, Ritsumeikan University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Information Science and Engineering, Ritsumeikan University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/214612/files/IPSJ-HCI22196034.pdf","label":"IPSJ-HCI22196034.pdf"},"date":[{"dateType":"Available","dateValue":"2024-01-04"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI22196034.pdf","filesize":[{"value":"1.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"3fd9b322-21f1-4da2-826a-482753483c66","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2022 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"夏目, 達也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"柴田, 史久"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"木村, 朝子"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"アイジェスチャは片手/両手が別の用途やデバイスで塞がっている場合は,ハンズフリーで使うことができる.特に,VR や AR/MR のような空間体験の場合は,両手両足を使うことも多く,「アイジェスチャ UI」の存在意義が高い.しかし,VR 空間操作においてアイジェスチャがどの程度容易に使えるのかといった UI 特性に関する知見は十分でない.そこで我々は,これまでに,注視,瞬き,ウインク,見開く,細めるという 5 種類のアイジェスチャに注目し,それぞれの UI 特性と,各々がどのような操作に適しているのかについて分析・考察を行った.しかしこれらのアイジェスチャを実際に入力として利用する場合,日常生活での無意識の動作との混同や,ジェスチャの種類数の少なさが課題となる.そこで本稿では,アイジェスチャを複数組み合わせて用いる並列型アイジェスチャに着目し,その定義・整理を行うとともに,VR 空間における入力方法としてどのような UI 特性があり,どのような操作に適しているのか,分析と考察を行った.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2022-01-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"34","bibliographicVolumeNumber":"2022-HCI-196"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:15:25.232265+00:00","updated":"2025-01-19T16:32:58.008952+00:00"}