{"created":"2025-01-19T01:14:25.260235+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00213549","sets":["1164:3206:10513:10738"]},"path":["10738"],"owner":"44499","recid":"213549","title":["立体的映像を用いたオンライン参加型プロジェクションマッピングの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-10-29"},"_buckets":{"deposit":"a27029e3-0d9c-4420-8edb-4465794b472d"},"_deposit":{"id":"213549","pid":{"type":"depid","value":"213549","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"立体的映像を用いたオンライン参加型プロジェクションマッピングの開発","author_link":["546631","546630","546628","546629"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"立体的映像を用いたオンライン参加型プロジェクションマッピングの開発"},{"subitem_title":"Development of a Projection Mapping Method by Online Participation Using 3D Images","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2021-10-29","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"愛知工業大学大学院経営情報科学研究科"},{"subitem_text_value":"愛知工業大学大学院経営情報科学研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Business Administration and Computer Science, Aichi Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Business Administration and Computer Science, Aichi Institute of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/213549/files/IPSJ-CG21184019.pdf","label":"IPSJ-CG21184019.pdf"},"date":[{"dateType":"Available","dateValue":"2023-10-29"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG21184019.pdf","filesize":[{"value":"2.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"1c95d283-93ff-400e-966b-ab7eab988b1e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"安, 素羅"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"水野, 慎士"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Sora, Ahn","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shinji, Mizuno","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8949","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,オンライン上のユーザが遠方の現実空間との接点が持てることを目的として,Web ページ上で描いたキャラクタを現実空間に投影する共創型のインタラクティブプロジェクションマッピングの開発を行う.ユーザはライブ配信で投影された映像を観察する.このとき,映像は立体的かつ現実空間の物体とのオクルージョンを正しく保って投影されるため,描いたキャラクタが遠方の現実空間に登場したように観察される.ユーザは Web ページ内のボタンを介してキャラクタとのインタラクションが可能であり,遠方の現実空間にいる人もキャラクタとのインタラクションが可能となっている.このコンテンツにはインターネットが繋がればどこからでも参加可能である.世界中の様々な場所の人たちが,自分たちの描いたキャラクタを介して,オンラインおよび現実空間の人たちとコミュニケーションをすることができる.実験では海外からの参加者もほぼリアルタイムなインタラクションを楽しめることを確認した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this research, we develop a co-creation type interactive projection mapping that projects characters drawn on a web page into a real space in order for online users to have contact with a remote real space. Users observe images projected by live distribution. Since images are projected with three-dimensional and correct occlusion between objects in the real space, drawn characters are observed as if they appeared in a remote real space. Users are able to interact with characters through buttons in a web page, and people in a remote real space are able to interact with characters from anywhere. People from various places in the world can participate in this event from anywhere if the internet is connected. In the experiment, we confirmed that participants from overseas can enjoy near-real-time interaction.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータグラフィックスとビジュアル情報学(CG)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2021-10-29","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"19","bibliographicVolumeNumber":"2021-CG-184"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":213549,"updated":"2025-01-19T17:07:19.436483+00:00","links":{}}