{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00213539","sets":["1164:3206:10513:10738"]},"path":["10738"],"owner":"44499","recid":"213539","title":["地形の変形に伴う水シミュレーションの変形に関する考察"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-10-29"},"_buckets":{"deposit":"0defbe50-684f-476e-b5b5-ad2bf6d9ed94"},"_deposit":{"id":"213539","pid":{"type":"depid","value":"213539","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"地形の変形に伴う水シミュレーションの変形に関する考察","author_link":["546585","546583","546584"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"地形の変形に伴う水シミュレーションの変形に関する考察"},{"subitem_title":"A Study on Deformation of Simulation Data of Water with Terrain Deformation","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2021-10-29","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"現在,北海道大学"},{"subitem_text_value":"現在,富山大学"},{"subitem_text_value":"現在,北海道大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Presently with Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Presently with University of Toyama","subitem_text_language":"en"},{"subitem_text_value":"Presently with Hokkaido University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/213539/files/IPSJ-CG21184009.pdf","label":"IPSJ-CG21184009.pdf"},"date":[{"dateType":"Available","dateValue":"2023-10-29"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG21184009.pdf","filesize":[{"value":"2.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"18061e2d-b3ab-455b-98d8-898725144e87","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"大場, 誉幸"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 周平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"土橋, 宜典"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8949","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"3DCG での水のシミュレーションは,映画などの映像表現において必須である.しかし,詳細な動きが表現できる高解像度のシミュレーションを行うには長い時間がかかる.また,得られた結果が希望通りでなかった場合でも簡単にやり直すことは難しい.そこで,本稿では,事前に計算した高解像度のシミュレーションデータを低解像度のシミュレーション結果にフィッティングする方法について検討する.大まかな動きは低解像度のシミュレーションによって設計し,高解像度のシミュレーションデータを変形してフィッティングすることで,目的の動きを有する高解像度の映像を生成する.水のシミュレーションは粒子ベースの手法を用い,地形に合わせて変形する方法と粒子分布に関する主成分分析を用いて変形する方法について検討する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"The simulation of water in 3DCG is essential for visual effects in the entertainment applications such as movies and video games. However, it takes a long time to create high-resolution results to express detailed motions of water. Furthermore, due to the expensive computational cost, it is very time-consuming to repeat the simulation to obtain the desired results. In this paper, we discuss a method of fitting the pre-computed high-resolution simulation data to the low-resolution simulation data. The overall behavior of the water flow is designed by the efficient low-resolution simulation. By deforming the high-resolution simulation data to fit the low-resolution simulation data, a high-resolution result with the desired behavior is generated. We use a particle-based method for the simulation of water. We discuss two deformation methods for the particle distribution: deformation along with the deformation of the terrain and deformation using principal component analysis on particle distribution.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータグラフィックスとビジュアル情報学(CG)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2021-10-29","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"9","bibliographicVolumeNumber":"2021-CG-184"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":213539,"updated":"2025-01-19T17:07:31.013404+00:00","links":{},"created":"2025-01-19T01:14:24.694321+00:00"}