@techreport{oai:ipsj.ixsq.nii.ac.jp:00213535,
 author = {天野, 憲樹 and 木村, 有里 and Noriki, Amano and Yuri, Kimura},
 issue = {5},
 month = {Oct},
 note = {我々はさまざまな問題領域の可視化を研究対象とし,そのアート化などを探求している.その一環として,本研究では,オノマトペに焦点を当て,オノマトペの持つ語感を仮想空間上で立体的に可視化して動きを付けることを試みた.具体的には,15 語のオノマトペを仮想空間で立体化し,動きを付けた VR コンテンツを試作した.さらに,動的・立体的に可視化されたオノマトペをクイズ形式で出題し,音声認識を用いた発声で解答の正誤判定を行うシステムも試作した.被験者 25 名による評価実験の結果も良かったことから,本研究におけるオノマトペの動的・立体的な可視化は相応のクオリティーを実現しており,今後の展開が期待できる., We are studying the visualization of various problem domains and are making them artization. In this research, we focused on onomatopoeias and tried to visualize onomatopoeias linguistic sensation dynamically and three-dimensionally in virtual space. Specifically, we have created VR contents that move 15 onomatopoeias three-dimensionally in virtual spaces. In addition, we have created a prototype of system that uses dynamic and three-dimensionally visualized onomatopoeia in a quiz format and speaks using speech recognition to determine the correctness of the answer. The results of the evaluation experiment by 25 subjects are also good, and the dynamic and three-dimensional visualization of onomatopoeia in this study has achieved appropriate quality, and future development can be expected.},
 title = {仮想空間におけるオノマトペの動的・立体的な可視化},
 year = {2021}
}