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  1. 研究報告
  2. デジタルコンテンツクリエーション(DCC)
  3. 2021
  4. 2021-DCC-029

平面充填に基づくドア迷路自動生成アルゴリズム

https://ipsj.ixsq.nii.ac.jp/records/213527
https://ipsj.ixsq.nii.ac.jp/records/213527
23a0c072-0202-4335-9b15-d505f9e183d6
名前 / ファイル ライセンス アクション
IPSJ-DCC21029027.pdf IPSJ-DCC21029027.pdf (2.3 MB)
Copyright (c) 2021 by the Information Processing Society of Japan
オープンアクセス
Item type SIG Technical Reports(1)
公開日 2021-10-29
タイトル
タイトル 平面充填に基づくドア迷路自動生成アルゴリズム
言語
言語 jpn
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
金沢工業大学
著者所属
金沢工業大学
著者所属(英)
en
Kanazawa Institute of Technology
著者所属(英)
en
Kanazawa Institute of Technology
著者名 郭, 清蓮

× 郭, 清蓮

郭, 清蓮

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茶谷, 卓実

× 茶谷, 卓実

茶谷, 卓実

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論文抄録
内容記述タイプ Other
内容記述 A maze is a game to start from one location to reach another by passing through an intricate path. In 2001, a door-maze game was proposed in which multiple rooms connected by doors. Each room has a certain amount of space and is surrounded by walls or doors. Such door-maze is expected useful for automatically generating the environment of exploration games. However, conventional maze generation algorithms cannot automatically generate door-mazes. Therefore, we started our research to aim at automatic generation of door-mazes. Our originally developed algorithm has two remarkable features: one is the algorithms for room division based on plane filling, and another is a door placement algorithm to insert doors and form maze paths. With our original algorithms, a variety of door mazes can be automatically generated. In this paper will describe our research in detail.
論文抄録(英)
内容記述タイプ Other
内容記述 A maze is a game to start from one location to reach another by passing through an intricate path. In 2001, a door-maze game was proposed in which multiple rooms connected by doors. Each room has a certain amount of space and is surrounded by walls or doors. Such door-maze is expected useful for automatically generating the environment of exploration games. However, conventional maze generation algorithms cannot automatically generate door-mazes. Therefore, we started our research to aim at automatic generation of door-mazes. Our originally developed algorithm has two remarkable features: one is the algorithms for room division based on plane filling, and another is a door placement algorithm to insert doors and form maze paths. With our original algorithms, a variety of door mazes can be automatically generated. In this paper will describe our research in detail.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA12628338
書誌情報 研究報告デジタルコンテンツクリエーション(DCC)

巻 2021-DCC-29, 号 27, p. 1-5, 発行日 2021-10-29
ISSN
収録物識別子タイプ ISSN
収録物識別子 2188-8868
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
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