{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00213433","sets":["6164:6165:6210:10734"]},"path":["10734"],"owner":"44499","recid":"213433","title":["信頼度によって説得行動を変化させる人狼知能"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-11-06"},"_buckets":{"deposit":"559c5a31-2369-4e2b-855d-90af93de4c89"},"_deposit":{"id":"213433","pid":{"type":"depid","value":"213433","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"信頼度によって説得行動を変化させる人狼知能","author_link":["546121","546123","546122","546124"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"信頼度によって説得行動を変化させる人狼知能"},{"subitem_title":"Werewolf Intelligence that Changes Persuasion Behavior Depending on Reliance Level","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲーム AI","subitem_subject_scheme":"Other"},{"subitem_subject":"信用","subitem_subject_scheme":"Other"},{"subitem_subject":"行動変化","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2021-11-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"公立はこだて未来大学院  システム情報科学研究科"},{"subitem_text_value":"公立はこだて未来大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Future University Hakodate , The University of Game System Informatics","subitem_text_language":"en"},{"subitem_text_value":"Future University Hakodate","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/213433/files/IPSJ-GPWS2021012.pdf","label":"IPSJ-GPWS2021012.pdf"},"date":[{"dateType":"Available","dateValue":"2021-11-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2021012.pdf","filesize":[{"value":"929.0 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5d46d8c6-fb9c-46a5-9e5d-b6c586189f27","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"野中, 和馬"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松原, 仁"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Nonaka, Kazuma","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Matsubara, Hitoshi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"人工知能の研究題材として人狼ゲームが注目されている.  先行研究において役職推定は多いが説得を重視した研究はあまり多くない.そこで説得に重点を置いたゲーム AI 作成を目的とする.そのために信頼度というものを実装,利用することで説得行動を変化させることを目標とした.現状では信頼度の実装を完了し説得等に利用する部分を制作している.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Werewolf games have been attracting attention as a subject of research in artificial intelligence. In the previous studies, there are many studies on estimating position, but not many studies on persuasion. The goal of this research is to change persuasion behavior by implementing and using the reliance level. Currently, we have completed the implementation of the reliance level and are working on the part to be used for persuasion.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"70","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2021論文集"}],"bibliographicPageStart":"68","bibliographicIssueDates":{"bibliographicIssueDate":"2021-11-06","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":213433,"updated":"2025-01-19T17:09:48.851832+00:00","links":{},"created":"2025-01-19T01:14:18.700094+00:00"}