{"updated":"2025-01-19T17:09:53.800445+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00213429","sets":["6164:6165:6210:10734"]},"path":["10734"],"owner":"44499","recid":"213429","title":["トレーディングカードゲームにおける初期手札枚数差による勝率変化調査"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-11-06"},"_buckets":{"deposit":"5eb2ac1b-b40a-4a2f-abdc-a5c7732e07f0"},"_deposit":{"id":"213429","pid":{"type":"depid","value":"213429","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"トレーディングカードゲームにおける初期手札枚数差による勝率変化調査","author_link":["546107","546108","546106","546105"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"トレーディングカードゲームにおける初期手札枚数差による勝率変化調査"},{"subitem_title":"A Study on the Effect of the Number of Cards in the Starting Hand on the Winning Percentage in Trading Card Games","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"不完全情報ゲーム","subitem_subject_scheme":"Other"},{"subitem_subject":"トレーディングカードゲーム(TCG)","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーム人工知能","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2021-11-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学総合数理学部先端メディアサイエンス学科"},{"subitem_text_value":"明治大学総合数理学部先端メディアサイエンス学科"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Frontier Media Science School of Interdisciplinary Mathematical Sciences Meiji Univercity","subitem_text_language":"en"},{"subitem_text_value":"Department of Frontier Media Science School of Interdisciplinary Mathematical Sciences Meiji Univercity","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/213429/files/IPSJ-GPWS2021008.pdf","label":"IPSJ-GPWS2021008.pdf"},"date":[{"dateType":"Available","dateValue":"2021-11-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2021008.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"3b9dcd93-aa9a-49e6-9852-22681f22e3ca","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"高橋, 昇太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"阿原, 一志"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Shota, Takahashi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kazushi, Ahara","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"トレーディングカードゲーム (TCG) には,手札枚数や個々のカードの攻撃力など様々なパラメータが存在する.一般にこれらの値は勝敗に大きく関わるとされているが,科学的実証はほとんど報告されていない.そこで本研究では,パラメータ変更による勝率の変化についてサンプリング手法を用いた調査を試みた.本論文では特に,初期手札の枚数差を意図的に生じさせ,どのように勝率が変化するかをこの手法を用いて調査した.その結果,初期手札枚数が多いプレイヤーは勝率が高くなる傾向を数値化できることが分かった.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In trading card games (TCG), there are various parameters, such as the number of cards in players’ hands and the attack power of each card. Although we generally consider these values to play essential roles in winning or losing, little quantitative evidence has been researched. Therefore, in this study, we attempted to investigate the change in the win rate by changing the parameters using a sampling survey technique. In particular, this paper investigates how the winning rate changes when the number of cards in the starting hand is intentionally changed. As a result, it was found that the tendency that players with a large number of starting cards have a higher winning percentage can be quantified.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"48","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2021論文集"}],"bibliographicPageStart":"46","bibliographicIssueDates":{"bibliographicIssueDate":"2021-11-06","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:14:18.472835+00:00","id":213429,"links":{}}