@article{oai:ipsj.ixsq.nii.ac.jp:00213407,
 author = {Naoki, Wake and Ryohei, Suzuki and Yuri, Munakata and Ryohei, Fushimi and Naoki, Wake and Ryohei, Suzuki and Yuri, Munakata and Ryohei, Fushimi},
 issue = {4},
 journal = {情報処理学会論文誌デジタルプラクティス(TDP)},
 month = {Oct},
 note = {We have been developing Sight—a wearable device that converts spatial information into sounds—to address the challenge of realizing “vision” through sounds without relying on visual information. This paper introduces a case of a three-month exhibition at the 21st Century Museum of Contemporary Art, Kanazawa. We explain the concept of Sight, its implementation, and the trial-and-error process to complete the exhibition. This exhibition required a system that ran stably, remotely, for a long period while providing hands-on experiences of Sight to more than several hundred people per day. We believe that the practices derived from our trials and errors are widely useful for designing demonstrations of HCI-related developments, especially for readers planning to exhibit an interactive system that integrates real-time audio synthesis and various sensors.
------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.●例:25●(●例:2015●) (online)
------------------------------, We have been developing Sight—a wearable device that converts spatial information into sounds—to address the challenge of realizing “vision” through sounds without relying on visual information. This paper introduces a case of a three-month exhibition at the 21st Century Museum of Contemporary Art, Kanazawa. We explain the concept of Sight, its implementation, and the trial-and-error process to complete the exhibition. This exhibition required a system that ran stably, remotely, for a long period while providing hands-on experiences of Sight to more than several hundred people per day. We believe that the practices derived from our trials and errors are widely useful for designing demonstrations of HCI-related developments, especially for readers planning to exhibit an interactive system that integrates real-time audio synthesis and various sensors.
------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.●例:25●(●例:2015●) (online)
------------------------------},
 title = {The Development and Practice for Exhibiting an HCI Device in a Public Space—A Case Study of Sight: A Sonification Device Towards a Visual Perception without Eyes—},
 volume = {2},
 year = {2021}
}