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アイテム
The Development and Practice for Exhibiting an HCI Device in a Public Space—A Case Study of Sight: A Sonification Device Towards a Visual Perception without Eyes—
https://ipsj.ixsq.nii.ac.jp/records/213407
https://ipsj.ixsq.nii.ac.jp/records/2134075588779c-787f-4118-bd81-0e041b56ad28
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2021 by the Information Processing Society of Japan
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オープンアクセス |
Item type | Trans(1) | |||||||||||||
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公開日 | 2021-10-15 | |||||||||||||
タイトル | ||||||||||||||
タイトル | The Development and Practice for Exhibiting an HCI Device in a Public Space—A Case Study of Sight: A Sonification Device Towards a Visual Perception without Eyes— | |||||||||||||
タイトル | ||||||||||||||
言語 | en | |||||||||||||
タイトル | The Development and Practice for Exhibiting an HCI Device in a Public Space—A Case Study of Sight: A Sonification Device Towards a Visual Perception without Eyes— | |||||||||||||
言語 | ||||||||||||||
言語 | eng | |||||||||||||
キーワード | ||||||||||||||
主題Scheme | Other | |||||||||||||
主題 | [一般投稿論文] human-computer interaction, wearable device, long-term exhibition, remote exhibition, sonification, echolocation | |||||||||||||
資源タイプ | ||||||||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||||||||
資源タイプ | journal article | |||||||||||||
著者所属 | ||||||||||||||
The University of Tokyo/Presently with Microsoft Corp. | ||||||||||||||
著者所属 | ||||||||||||||
The University of Tokyo/Presently with Preferred Networks Inc. | ||||||||||||||
著者所属 | ||||||||||||||
Tama Art University/Presently with Dentsu Inc. | ||||||||||||||
著者所属 | ||||||||||||||
The University of Tokyo/Presently with Google Japan LLC | ||||||||||||||
著者所属(英) | ||||||||||||||
en | ||||||||||||||
The University of Tokyo / Presently with Microsoft Corp. | ||||||||||||||
著者所属(英) | ||||||||||||||
en | ||||||||||||||
The University of Tokyo / Presently with Preferred Networks Inc. | ||||||||||||||
著者所属(英) | ||||||||||||||
en | ||||||||||||||
Tama Art University / Presently with Dentsu Inc. | ||||||||||||||
著者所属(英) | ||||||||||||||
en | ||||||||||||||
The University of Tokyo / Presently with Google Japan LLC | ||||||||||||||
著者名 |
Naoki, Wake
× Naoki, Wake
× Ryohei, Suzuki
× Yuri, Munakata
× Ryohei, Fushimi
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著者名(英) |
Naoki, Wake
× Naoki, Wake
× Ryohei, Suzuki
× Yuri, Munakata
× Ryohei, Fushimi
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論文抄録 | ||||||||||||||
内容記述タイプ | Other | |||||||||||||
内容記述 | We have been developing Sight—a wearable device that converts spatial information into sounds—to address the challenge of realizing “vision” through sounds without relying on visual information. This paper introduces a case of a three-month exhibition at the 21st Century Museum of Contemporary Art, Kanazawa. We explain the concept of Sight, its implementation, and the trial-and-error process to complete the exhibition. This exhibition required a system that ran stably, remotely, for a long period while providing hands-on experiences of Sight to more than several hundred people per day. We believe that the practices derived from our trials and errors are widely useful for designing demonstrations of HCI-related developments, especially for readers planning to exhibit an interactive system that integrates real-time audio synthesis and various sensors. ------------------------------ This is a preprint of an article intended for publication Journal of Information Processing(JIP). This preprint should not be cited. This article should be cited as: Journal of Information Processing Vol.●例:25●(●例:2015●) (online) ------------------------------ |
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論文抄録(英) | ||||||||||||||
内容記述タイプ | Other | |||||||||||||
内容記述 | We have been developing Sight—a wearable device that converts spatial information into sounds—to address the challenge of realizing “vision” through sounds without relying on visual information. This paper introduces a case of a three-month exhibition at the 21st Century Museum of Contemporary Art, Kanazawa. We explain the concept of Sight, its implementation, and the trial-and-error process to complete the exhibition. This exhibition required a system that ran stably, remotely, for a long period while providing hands-on experiences of Sight to more than several hundred people per day. We believe that the practices derived from our trials and errors are widely useful for designing demonstrations of HCI-related developments, especially for readers planning to exhibit an interactive system that integrates real-time audio synthesis and various sensors. ------------------------------ This is a preprint of an article intended for publication Journal of Information Processing(JIP). This preprint should not be cited. This article should be cited as: Journal of Information Processing Vol.●例:25●(●例:2015●) (online) ------------------------------ |
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書誌レコードID | ||||||||||||||
収録物識別子タイプ | NCID | |||||||||||||
収録物識別子 | AA12894091 | |||||||||||||
書誌情報 |
情報処理学会論文誌デジタルプラクティス(TDP) 巻 2, 号 4, 発行日 2021-10-15 |
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ISSN | ||||||||||||||
収録物識別子タイプ | ISSN | |||||||||||||
収録物識別子 | 2435-6484 | |||||||||||||
出版者 | ||||||||||||||
言語 | ja | |||||||||||||
出版者 | 情報処理学会 |