{"updated":"2025-01-19T17:27:49.996680+00:00","links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212609","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212609","title":["既存のゲームシステムを温冷覚での情動変化で支援するシステムの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"58f3f84b-9597-48a5-94ad-bbbaff138130"},"_deposit":{"id":"212609","pid":{"type":"depid","value":"212609","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"既存のゲームシステムを温冷覚での情動変化で支援するシステムの開発","author_link":["542741","542740"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"既存のゲームシステムを温冷覚での情動変化で支援するシステムの開発"},{"subitem_title":"Development of a system that supports existing game systems by changing emotions with warm and cold sensations","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都産業大学大学院先端情報学研究科"},{"subitem_text_value":"京都産業大学大学院"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212609/files/IPSJ-EC2021074.pdf","label":"IPSJ-EC2021074.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021074.pdf","filesize":[{"value":"12.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"254b5800-a848-4726-b1b7-8a7e86f16eaf","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"牛尾, 大翔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"水口, 充"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"先行研究では身体的な変化の知覚が情動となるというソマティック説に基づいた温度提示による情動の変化の可能性について提案した。本稿では、温度提示を可能としたコントローラーを作成し、既存のゲームの動きを認識して状況に応じて温度提示を行うシステムを実装したので報告する。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"380","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"379","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":212609,"created":"2025-01-19T01:13:32.788785+00:00"}