{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212598","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212598","title":["人物検知を用いたマーチングプレイヤーの位置推定による練習補助システムの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"67020496-8f8b-4767-b275-9eacac5d7e01"},"_deposit":{"id":"212598","pid":{"type":"depid","value":"212598","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"人物検知を用いたマーチングプレイヤーの位置推定による練習補助システムの提案","author_link":["542710","542711"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"人物検知を用いたマーチングプレイヤーの位置推定による練習補助システムの提案"},{"subitem_title":"Practice assistance system using person detection to estimate the position of marching players","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"武蔵野大学"},{"subitem_text_value":"武蔵野大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212598/files/IPSJ-EC2021063.pdf","label":"IPSJ-EC2021063.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021063.pdf","filesize":[{"value":"1.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d35cd92b-6a33-4c32-b9f4-9e1c0657282c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"竹中, 亜瞳"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"福原, 義久"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"マーチングとはプレイヤーが歩きながら楽器の演奏やダンスを行う総合芸術である. 50人以下の小編成から90名以上の大編成まで多様な規模が存在する. マーチングには演奏技術だけでなく, 演奏と動きの調和やフォーメーションの綺麗さ, 動きの技術が必要とされ, 全てのプレイヤーには予め定められた位置まで正確に移動することが求められる. 本研究では定点カメラで撮影した映像から人物検知を用いて各プレイヤーのフロア上の位置を正確に読み取る方法を提案する. これにより個々のプレイヤーへの的確な指示が行えるようになり,練習の効率化が期待される.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"334","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"329","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":212598,"updated":"2025-01-19T17:28:01.408741+00:00","links":{},"created":"2025-01-19T01:13:32.165378+00:00"}