{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212580","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212580","title":["自動車変速操作時の聴覚刺激呈示によるエンタテインメント性拡張の検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"4fd4873f-ef59-4ea1-82b1-a7be2c21f12f"},"_deposit":{"id":"212580","pid":{"type":"depid","value":"212580","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"自動車変速操作時の聴覚刺激呈示によるエンタテインメント性拡張の検討","author_link":["542653","542654"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"自動車変速操作時の聴覚刺激呈示によるエンタテインメント性拡張の検討"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都産業大学大学院先端情報学研究科"},{"subitem_text_value":"京都産業大学大学院先端情報学研究科"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212580/files/IPSJ-EC2021045.pdf","label":"IPSJ-EC2021045.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021045.pdf","filesize":[{"value":"3.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"597abe40-e2b6-442a-bc07-29b8ad4ae484","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"伊原, 泰孝"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"水口, 充"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"対象物を意のままに操ることはエンタテインメント性の一要素である。そこで、聴覚刺激を用いて操作時の触覚を拡張することでエンタテインメント性を向上可能か検討した。実験ではドライビングシミュレータにおいてハンドルコントローラのシフト操作時に実車の操作音を再生し、変速操作時における心拍と運転操作の変化を観察した。その結果、運転への興味や経験のあるユーザは心拍の上昇が大きく操作が積極的になることを確認した。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"235","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"230","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":212580,"updated":"2025-01-19T17:28:21.758330+00:00","links":{},"created":"2025-01-19T01:13:31.138296+00:00"}