{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212579","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212579","title":["スタンドアロン型HMDのハンドトラッキング機能を用いたバスケットボール体験アプリの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"8b44340e-edd2-4174-aba9-b27b7718f664"},"_deposit":{"id":"212579","pid":{"type":"depid","value":"212579","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"スタンドアロン型HMDのハンドトラッキング機能を用いたバスケットボール体験アプリの開発","author_link":["542651","542652"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"スタンドアロン型HMDのハンドトラッキング機能を用いたバスケットボール体験アプリの開発"},{"subitem_title":"Development of a basketball experience app using the hand tracking function of a stand-alone HMD","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"愛知工科大学"},{"subitem_text_value":"神奈川歯科大学歯学部,総合歯学教育学講座"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212579/files/IPSJ-EC2021044.pdf","label":"IPSJ-EC2021044.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021044.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"e2532407-3c50-4ccf-91d8-f667ef467243","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"李, 卓学"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"板宮, 朋基"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では, スタンドアロン型ヘッドマウンティッドディスプレイ(HMD) Oculus Quest2と小型IoT端末M5Stack Grayを用いて,外部センサやPCを必要としないVRバスケットボール体験アプリを開発した.また,Oculus Quest2には使用者の実際の手の動きを認識することでVR空間内での操作をコントローラー無しで実現するハンドトラッキング機能が実装されており,より直感な操作も可能である.触覚フィードバックはハンドトラッキング機能と小型IOT端末M5Stack Grayを用いて実現できる.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"229","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"227","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":212579,"updated":"2025-01-19T17:28:22.858264+00:00","links":{},"created":"2025-01-19T01:13:31.080199+00:00"}