{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212577","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212577","title":["アルゴリズムファイターズ:オーディエンスも楽しむことができるVRゲームコンテンツ"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"0411d42a-02d6-425a-a69e-d0912c95a240"},"_deposit":{"id":"212577","pid":{"type":"depid","value":"212577","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"アルゴリズムファイターズ:オーディエンスも楽しむことができるVRゲームコンテンツ","author_link":["542644","542648","542647","542645","542643","542646"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"アルゴリズムファイターズ:オーディエンスも楽しむことができるVRゲームコンテンツ"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"大阪大学大学院情報科学研究科"},{"subitem_text_value":"大阪大学大学院情報科学研究科"},{"subitem_text_value":"大阪大学大学院情報科学研究科"},{"subitem_text_value":"大阪大学大学院情報科学研究科"},{"subitem_text_value":"大阪大学大学院情報科学研究科"},{"subitem_text_value":"大阪大学大学院情報科学研究科"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212577/files/IPSJ-EC2021042.pdf","label":"IPSJ-EC2021042.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021042.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"1d7ce5dd-b56a-4694-b203-3c635c8b8f57","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"高瀬, 真樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"城, 彰彦"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"横山, 泰誠"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"中島, 拓光"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高橋, 瞭太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 幸弘"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究ではHMDを装着したプレイヤーを見ている周りの人も楽しめるVRゲームコンテンツを提案する.提案するコンテンツは2人用であり,出てくる魔物を倒していくものである.プレイヤー同士がぶつかりそうな距離感でゲームをプレイしているが,互いの動きが緻密にかみ合うことでギリギリぶつからない状態を演出し,周りの人々に対してスリル感を提供する.また,体験中の触覚フィードバックはゲームをプレイする中でプレイヤー同士が相互に行う.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"220","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"217","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T17:28:25.099109+00:00","created":"2025-01-19T01:13:30.967179+00:00","links":{},"id":212577}