{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212575","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212575","title":["VRレースゲームでの動的なトンネリングによる速度感と酔いの調査"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"dbad24aa-b779-41e3-9722-3c269c36d085"},"_deposit":{"id":"212575","pid":{"type":"depid","value":"212575","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"VRレースゲームでの動的なトンネリングによる速度感と酔いの調査","author_link":["542637","542638"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"VRレースゲームでの動的なトンネリングによる速度感と酔いの調査"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学"},{"subitem_text_value":"明治大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212575/files/IPSJ-EC2021040.pdf","label":"IPSJ-EC2021040.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021040.pdf","filesize":[{"value":"2.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"83d314a4-2037-4a60-9bcf-ecf2387b2c17","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"萱場, 大貴"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"宮下, 芳明"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"「VR酔い」に効果的な対策として,視野角の範囲を制限するトンネリングという手法がある.一方で,特に主観視点の映像において,視野角が速度感に影響を与えることが知られている.本稿では,車が加速すれば視野角を狭め,減速すれば視野角が広がるVRレースゲームを開発した.これにより,疾走する体験を維持しつつ,酔いは軽減させるという「両立」を狙う.さらに,速度変化に対応する視野角変化量を実験で比較し,速度感と酔いへの影響を調査し,両立のための最適な視野角変化量を探った.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"213","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"208","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":212575,"updated":"2025-01-19T17:28:28.019145+00:00","links":{},"created":"2025-01-19T01:13:30.853346+00:00"}