{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212573","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212573","title":["ゲームUIの新たな種類、alter-sensoryとその分類方法の提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"025c5193-52b5-47e7-9c44-ed7916ffe656"},"_deposit":{"id":"212573","pid":{"type":"depid","value":"212573","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ゲームUIの新たな種類、alter-sensoryとその分類方法の提案","author_link":["542634","542633"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲームUIの新たな種類、alter-sensoryとその分類方法の提案"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"九州大学"},{"subitem_text_value":"九州大学大学院芸術工学研究院 デザインストラテジー部門"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212573/files/IPSJ-EC2021038.pdf","label":"IPSJ-EC2021038.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021038.pdf","filesize":[{"value":"1.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c479fd73-f9f1-4861-ab53-db56c76565bc","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"堀田, 浩人"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"稲村, 徳州"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ビデオゲームUIの分類方法としてFagerholt, Lorentzonのdesign spaceがあり,この分類方法は複数のUIの研究で用いられている.本研究ではこの分類方法の例外を調査した.キャラクターとプレイヤーとの間で異なる感覚によって知覚される新たなUIの種類,alter-sensoryを定義し,それを分類するための新たなdesign spaceを提案する.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"198","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"192","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":212573,"updated":"2025-01-19T17:28:30.381233+00:00","links":{},"created":"2025-01-19T01:13:30.738798+00:00"}