{"created":"2025-01-19T01:13:30.682795+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212572","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212572","title":["ゲームらしさが作業意欲・楽しさに与える影響の検証"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"6769fd8b-4af4-4c2d-ad58-41fe610c55fb"},"_deposit":{"id":"212572","pid":{"type":"depid","value":"212572","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ゲームらしさが作業意欲・楽しさに与える影響の検証","author_link":["542632","542631"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲームらしさが作業意欲・楽しさに与える影響の検証"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"札幌市立大学大学院 デザイン研究科"},{"subitem_text_value":"札幌市立大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212572/files/IPSJ-EC2021037.pdf","label":"IPSJ-EC2021037.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021037.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c744b7c6-d4f2-43cc-a06d-f30eeb633ead","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"久慈道, 駿"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤木, 淳"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では、任意のパソコン上の作業において、ゲームを連想させる「ドット調のグラフィックス表現」や「ゲームコントローラーを用いた操作」を適用することで、簡易的に体験者の作業意欲や作業に対する楽しさを向上させるゲーミフィケーション手法を提案する。主観評価により、グラフィックスによる表示では楽しさ・面白さへの一時的な効果が見込め、操作方法の適用では作業意欲が向上することが示唆された。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"191","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"187","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"links":{},"id":212572,"updated":"2025-01-19T17:28:31.412379+00:00"}