{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212571","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212571","title":["研究利用しやすく標準性を目指したビデオゲームの設計と開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"db820f27-5676-4c4e-a0e1-d76b2028ba4a"},"_deposit":{"id":"212571","pid":{"type":"depid","value":"212571","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"研究利用しやすく標準性を目指したビデオゲームの設計と開発","author_link":["542627","542630","542628","542629"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"研究利用しやすく標準性を目指したビデオゲームの設計と開発"},{"subitem_title":"Design and development of video games for ease of use and standardization of research","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学大学院"},{"subitem_text_value":"明治大学大学院"},{"subitem_text_value":"明治大学"},{"subitem_text_value":"明治大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212571/files/IPSJ-EC2021036.pdf","label":"IPSJ-EC2021036.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021036.pdf","filesize":[{"value":"2.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"68c725de-cc02-43d2-99ab-2806594770cc","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"岡, 拓也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"川島, 拓也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"林, 大智"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"渡邊, 恵太"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"研究者がゲーム研究を行う場合,市販のビデオゲームは著作権の問題で研究対象や素材としての利用が難しい.そのため研究者はビデオゲームを自作することがあるが,制作コストの課題から簡素になる傾向がある.また研究者自身がビデオゲームを自作することは研究の客観性が保てない.さらにゲームコントローラーの評価においても研究者間で基準となるビデオゲームがない.そこで本研究では誰もが利用可能なオープンビデオゲームライブラリを作成する.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"186","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"181","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":212571,"updated":"2025-01-19T17:28:32.424258+00:00","links":{},"created":"2025-01-19T01:13:30.626015+00:00"}