{"updated":"2025-01-19T17:28:36.282194+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212567","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212567","title":["プレイヤのゲーム習熟度と嗜好を反映したダンスゲーム譜面に対する動作の推定"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"c075c6d5-d1b7-437a-80a2-6166cd6c1ed9"},"_deposit":{"id":"212567","pid":{"type":"depid","value":"212567","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"プレイヤのゲーム習熟度と嗜好を反映したダンスゲーム譜面に対する動作の推定","author_link":["542617","542615","542616"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"プレイヤのゲーム習熟度と嗜好を反映したダンスゲーム譜面に対する動作の推定"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"立命館大学大学院"},{"subitem_text_value":"関西大学"},{"subitem_text_value":"立命館大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212567/files/IPSJ-EC2021032.pdf","label":"IPSJ-EC2021032.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021032.pdf","filesize":[{"value":"2.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"8d311411-ff65-4c1e-bc5b-866cdcca0d6a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"辻野, 雄大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山西, 良典"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山下, 洋一"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ダンスゲーム譜面は,プレイヤが行うべき入力デバイスの操作を指示するものである.操作に用いる体の部位や,操作時の姿勢は指定されておらず,あるゲーム譜面に対して行うプレイヤの身体動作は一意に定まらない. 本稿では,隠れマルコフモデルを用い,入力ゲーム譜面に対してプレイヤ動作を推定する手法を提案する.プレイヤのゲーム習熟度や動作の好みを表現するパラメータを導入し,1つの譜面に対して異なる動作を推定する複数のエージェントを生成した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"168","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"160","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:13:30.399186+00:00","id":212567,"links":{}}