{"updated":"2025-01-19T17:28:38.339928+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212565","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212565","title":["大爆走!オーディオレーシング: 音楽のパンニングを通した方向提示によるレーシング型オーディオゲームの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"90067856-7d05-404c-95d8-d6a6888e6f47"},"_deposit":{"id":"212565","pid":{"type":"depid","value":"212565","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"大爆走!オーディオレーシング: 音楽のパンニングを通した方向提示によるレーシング型オーディオゲームの提案","author_link":["542612","542613"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"大爆走!オーディオレーシング: 音楽のパンニングを通した方向提示によるレーシング型オーディオゲームの提案"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京大学"},{"subitem_text_value":"東京大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212565/files/IPSJ-EC2021030.pdf","label":"IPSJ-EC2021030.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021030.pdf","filesize":[{"value":"1.7 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"a943af12-4492-4bc1-b948-ce2493d39b88","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"高, 友康"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"筧, 康明"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"オーディオゲームとは視覚情報を用いずに音声のみでプレイするゲームジャンルである.今回筆者らは音のみを手がかりに遊ぶレーシングゲームを提案・実装する.これはゲーム内での音楽の連続的なパンニングをコース形状の手がかりとして用い,音の聞こえる方向へハンドルを操作することで走行が可能になる.さらに適切な難易度での体験のための走行補助などの設計を行った.本稿では,設計・実装の詳細と,オンライン展示および物理展示での様子について報告する.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"156","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"151","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:13:30.286680+00:00","id":212565,"links":{}}