{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212563","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212563","title":["Unityを用いたゲームテクノロジーとしての連続する立体的音風景表現について"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"b88031ad-3cd6-48ef-b3c7-b8b5f71ce4e4"},"_deposit":{"id":"212563","pid":{"type":"depid","value":"212563","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Unityを用いたゲームテクノロジーとしての連続する立体的音風景表現について","author_link":["542602","542608","542605","542604","542606","542603","542607"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Unityを用いたゲームテクノロジーとしての連続する立体的音風景表現について"},{"subitem_title":"Reproducing a Continuous Three-Dimensional Soundscape Using a Game Engine","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212563/files/IPSJ-EC2021028.pdf","label":"IPSJ-EC2021028.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021028.pdf","filesize":[{"value":"1.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"75e5e185-db28-4674-a09c-2990736098e3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"大久保, 慶彦"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大石, 祐稀"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"岩井, 淳"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小杉, 勇達"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"斎藤, 慎之助"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"畠山, 裕太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"川合, 康央"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究は環境省より選定された「残したい”日本の音風景100選”」を町の伝統や象徴として留めるだけでなく、「聞く観光」としてゲームエンジンを使用した新しいアプローチが可能ではないかという考えをもとに、ゲーム内での音風景、足音、鳥の囀りなどの音がより鮮明にかつ立体的に体験可能な音空間を再現する。Unityを使用し、仮想空間内での歩行や振り向きに伴って音を連続的に表現する手法を発表する。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"146","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"144","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":212563,"updated":"2025-01-19T17:28:40.477650+00:00","links":{},"created":"2025-01-19T01:13:30.173311+00:00"}