{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212559","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212559","title":["風を用いたゲームプレイ中の落下感覚の向上"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"b4c8b21c-9086-4711-96a8-00c33a69d80d"},"_deposit":{"id":"212559","pid":{"type":"depid","value":"212559","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"風を用いたゲームプレイ中の落下感覚の向上","author_link":["542592","542593"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"風を用いたゲームプレイ中の落下感覚の向上"},{"subitem_title":"An Improvement of sensation of falling during gameplay using wind","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工科大学大学院"},{"subitem_text_value":"東京工科大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212559/files/IPSJ-EC2021024.pdf","label":"IPSJ-EC2021024.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021024.pdf","filesize":[{"value":"12.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"84fd2d95-88ea-4cb5-94b2-f39a65fb2d2d","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"岡本, 早織"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"羽田, 久一"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"VR環境を用いないゲームのプレイ中、自分の操作するキャラクターが高所から落下するというアクションを取った際、画面越しでもプレイヤー自身が落下感覚を感じることがある。キャラクターの動きに合わせてプレイヤーに風を送ることで落下感覚が向上するのではないかと考えた。\n本研究では、プレイヤーへの風の当たる位置に着目し、足元、膝上、机上にファンを設置することで、どこに風を当てればより落下感覚が向上するかを検証した。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"122","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"119","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":212559,"updated":"2025-01-19T17:28:44.798540+00:00","links":{},"created":"2025-01-19T01:13:29.944602+00:00"}