{"updated":"2025-01-19T17:28:52.876905+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212552","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212552","title":["心拍数の変化に応じてノーツの落下速度が変化するリズムゲームの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"bbfe9c74-c9be-4772-8018-e896d6dd02bc"},"_deposit":{"id":"212552","pid":{"type":"depid","value":"212552","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"心拍数の変化に応じてノーツの落下速度が変化するリズムゲームの開発","author_link":["542575","542576"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"心拍数の変化に応じてノーツの落下速度が変化するリズムゲームの開発"},{"subitem_title":"Development of a Rhythm Game in which the Speed of Falling Notes Changes According to Changes in Heart Rate","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212552/files/IPSJ-EC2021017.pdf","label":"IPSJ-EC2021017.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021017.pdf","filesize":[{"value":"1.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5d0ad68c-adf5-4232-9718-31b2a1377851","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"稲垣, 誠"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"川合, 康央"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,ユーザーの心拍数をリアルタイムに計測し,一定時間内の心拍数をノーツの落下速度に割り当てることで毎回異なる変化をするリズムゲームを開発しました.このシステムでは,同じ曲をプレイすることで生まれる「飽き」を軽減させるため,ユーザーの心拍数の変化に応じてリアルタイムで状況を変化させ続けるリズムゲームをプレイすることが出来ます.また,曲中での心拍数の変化をグラフにし,可視化させることで練習箇所を特定し,次回プレイ時の上達を助力します.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"83","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"81","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:13:29.543543+00:00","id":212552,"links":{}}