{"updated":"2025-01-19T17:28:55.029642+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212550","sets":["6164:6165:7308:10662"]},"path":["10662"],"owner":"44499","recid":"212550","title":["JumpLab: 2Dジャンプゲームを題材としたゲーム開発教材"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-23"},"_buckets":{"deposit":"16b758a3-6bba-4efb-88f8-786a26fef45d"},"_deposit":{"id":"212550","pid":{"type":"depid","value":"212550","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"JumpLab: 2Dジャンプゲームを題材としたゲーム開発教材","author_link":["542571","542572"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"JumpLab: 2Dジャンプゲームを題材としたゲーム開発教材"}]},"item_type_id":"18","publish_date":"2021-08-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学"},{"subitem_text_value":"明治大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212550/files/IPSJ-EC2021015.pdf","label":"IPSJ-EC2021015.pdf"},"date":[{"dateType":"Available","dateValue":"2021-08-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2021015.pdf","filesize":[{"value":"2.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5ad242fc-d477-4b38-8b1f-c9d7b75550f8","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"福地, 健太郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"伊藤, 正佳"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"コンピュータゲーム開発において、キャラクターの見た目や動き、またその動かし方やカメラモーションなどのいわゆる3C (Character, Controls, Camera)にまつわるパラメタを初期段階で確定させることはゲーム体験の質を向上させるために重要とされている。しかしそれらパラメタの調整でゲーム体験が大きく変化することを簡単に体験できる教材は少ない。そこで2Dジャンプゲームを対象とパラメタ調整に主眼を置いた実験教材「JumpLab」を開発した。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"76","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム論文集"}],"bibliographicPageStart":"70","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-23","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2021"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:13:29.429553+00:00","id":212550,"links":{}}