{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212285","sets":["1164:3027:10463:10616"]},"path":["10616"],"owner":"44499","recid":"212285","title":["プレイヤのゲーム体験分析による5人人狼の特性抽出"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-16"},"_buckets":{"deposit":"cec90c25-9834-42fc-b70a-93c153ed8014"},"_deposit":{"id":"212285","pid":{"type":"depid","value":"212285","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"プレイヤのゲーム体験分析による5人人狼の特性抽出","author_link":["541264","541265","541266"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"プレイヤのゲーム体験分析による5人人狼の特性抽出"},{"subitem_title":"Extraction of characteristics of five-person werewolf game by analyzing players' game experience","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2021-08-16","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都産業大学"},{"subitem_text_value":"京都産業大学"},{"subitem_text_value":"京都産業大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kyoto Sangyo University","subitem_text_language":"en"},{"subitem_text_value":"Kyoto Sangyo University","subitem_text_language":"en"},{"subitem_text_value":"Kyoto Sangyo University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212285/files/IPSJ-HCI21194008.pdf","label":"IPSJ-HCI21194008.pdf"},"date":[{"dateType":"Available","dateValue":"2023-08-16"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI21194008.pdf","filesize":[{"value":"1.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c9521929-7b2d-470b-8032-20763c975086","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"御手洗, 彰"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山本, 浩隆"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"棟方, 渚"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"人狼ゲームは自然言語によるコミュニケーションゲームであり,村人陣営と人狼陣営の 2 つのチームに分けられ,定められた時間の中で行われた話し合いから,プレイヤの中にいる人狼を見つけ出すゲームである.そのゲームの特性上,“だまし”,“嘘を見破る”,“協力”,“説得”など複雑なコミュニケーションを要し,その戦略は多岐にわたる.これまで,人狼ゲームのゲーム特性の解明のため,ゲームの対戦データやプレイヤの発話情報をもとに分析が行われてきた.一方で,人狼ゲームの特性上,プレイヤは他プレイヤに自身の思考や情報を隠ぺいするため,発話情報などの外部から入手できる情報のみでは,プレイヤの思考・考えを理解することは難しい.そこで,本研究では皮膚電気活動に着目し,人狼プレイヤの内部状態の分析を試みた.皮膚電気活動では,精神性発汗を指標とした情動状態を取得することができ,プレイヤがどのようなゲーム中のどのような場面に着目しているか,などプレイヤの内部情報を分析することができる.本研究では,5 人人狼を行なっているプレイヤの皮膚電気活動を測定・分析して,プレイヤがゲーム中のどのような場面に着目していたか,どのような思考でゲームに取り組んでいたか,などのプレイヤのゲーム体験から人狼ゲームのゲーム特性を検討した.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"8","bibliographicVolumeNumber":"2021-HCI-194"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:13:15.827294+00:00","updated":"2025-01-19T17:33:04.241059+00:00","id":212285}