{"updated":"2025-01-19T17:33:10.901028+00:00","links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00212281","sets":["1164:3027:10463:10616"]},"path":["10616"],"owner":"44499","recid":"212281","title":["VR空間操作コマンドとしてのアイジェスチャUI特性分析(3)~アイジェスチャ・コマンドの利用事例開発とUI特性の評価~"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-08-16"},"_buckets":{"deposit":"9b5ca48f-e377-49f9-a8b7-eb5f7b094f0d"},"_deposit":{"id":"212281","pid":{"type":"depid","value":"212281","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"VR空間操作コマンドとしてのアイジェスチャUI特性分析(3)~アイジェスチャ・コマンドの利用事例開発とUI特性の評価~","author_link":["541247","541246","541245"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"VR空間操作コマンドとしてのアイジェスチャUI特性分析(3)~アイジェスチャ・コマンドの利用事例開発とUI特性の評価~"}]},"item_type_id":"4","publish_date":"2021-08-16","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"立命館大学大学院情報理工学研究科"},{"subitem_text_value":"立命館大学大学院情報理工学研究科"},{"subitem_text_value":"立命館大学大学院情報理工学研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Information Science and Engineering, Ritsumeikan University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Information Science and Engineering, Ritsumeikan University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Information Science and Engineering, Ritsumeikan University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/212281/files/IPSJ-HCI21194004.pdf","label":"IPSJ-HCI21194004.pdf"},"date":[{"dateType":"Available","dateValue":"2023-08-16"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI21194004.pdf","filesize":[{"value":"3.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c5d4c224-398e-40cd-81b8-39845690b05a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"夏目, 達也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"柴田, 史久"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"木村, 朝子"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"人工現実感(Virtual Reality; VR)技術が発達し,入力方法として身体の動きを利用する研究も活発化している.最近は視線移動や目の動き(アイジェスチャ)を入力とする研究も登場してきている.しかし,VR 空間操作においてアイジェスチャを入力として用いた研究はまだ数が少なく,その UI 特性に関する知見は十分でない.そこで我々は,VR 空間操作コマンドとしてのアイジェスチャの体系化を目的として研究を進めている.先行研究では,そこで我々の先行研究では,VR 空間における入力方法として各アイジェスチャ(注視,瞬き,ウインク,見開く,細める)にどのような特性があり,各々がどのような操作に適しているのかについての分析・考察を行った.しかし先行研究では基礎実験からアイジェスチャの UI 特性分析を行っているため,実際の応用事例を操作した場合でも同様の UI の特性となるとは限らなかった.そこで本研究では,先行研究で得られたアイジェスチャの UI 特性を基に 2 種類応用事例を実装し,これらを利用してアイジェスチャの UI 特性評価及び事例のユーザビリティの評価を行った.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2021-08-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicVolumeNumber":"2021-HCI-194"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":212281,"created":"2025-01-19T01:13:15.604326+00:00"}