{"updated":"2025-01-19T17:46:37.272936+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00211507","sets":["1164:5305:10533:10609"]},"path":["10609"],"owner":"44499","recid":"211507","title":["会話ゲーム「インサイダーゲーム」の情報エントロピーを用いたエージェント思考解析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-06-12"},"_buckets":{"deposit":"77ae3557-e20d-4271-8f3d-75c3422460e5"},"_deposit":{"id":"211507","pid":{"type":"depid","value":"211507","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"会話ゲーム「インサイダーゲーム」の情報エントロピーを用いたエージェント思考解析","author_link":["537442","537441"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"会話ゲーム「インサイダーゲーム」の情報エントロピーを用いたエージェント思考解析"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"その他のゲーム","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2021-06-12","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"立教大学大学院人工知能科学研究科"},{"subitem_text_value":"立教大学大学院人工知能科学研究科"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/211507/files/IPSJ-GI21046017.pdf","label":"IPSJ-GI21046017.pdf"},"date":[{"dateType":"Available","dateValue":"2023-06-12"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI21046017.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"56684bc9-5f3f-485f-bab6-40d9a64ea94e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"成清, 龍之介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"三宅, 陽一郎"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"不完全情報の会話ゲーム「インサイダーゲーム」は未だ研究の進められていないゲームであるが,ターゲットの推定,複数の役割を持つエージェント同士の駆け引き,会話を通じた情報量の推移的変化など,人工知能の本質的な問題を豊富に含んでいる.本研究は人工知能エージェントに本ゲームをプレイさせる.まずプレイさせるための準備として,本ゲームにおける人間の思考解析とゲーム進捗の可視化の構築を行う.情報の推移変化の可視化手段として,情報エントロピーを用い,その減少率を観測した.さらにエージェントのプレイ・スタイルの違いは,情報の推移の仕方の差異として観測することができた.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2021-06-12","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"17","bibliographicVolumeNumber":"2021-GI-46"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:12:39.305458+00:00","id":211507,"links":{}}