{"id":211495,"created":"2025-01-19T01:12:38.615458+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00211495","sets":["1164:5305:10533:10609"]},"path":["10609"],"owner":"44499","recid":"211495","title":["カタンの開拓者たちを題材とした心理実験における被験者に向けた質問紙の作成"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-06-12"},"_buckets":{"deposit":"e2d43497-cf3d-4c28-ad9f-3f1d893e59c1"},"_deposit":{"id":"211495","pid":{"type":"depid","value":"211495","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"カタンの開拓者たちを題材とした心理実験における被験者に向けた質問紙の作成","author_link":["537413","537412"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"カタンの開拓者たちを題材とした心理実験における被験者に向けた質問紙の作成"},{"subitem_title":"Ways to produce the questionnaire for subjects to use psychophysical experiments at Catan","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームと人との関係","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2021-06-12","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/211495/files/IPSJ-GI21046005.pdf","label":"IPSJ-GI21046005.pdf"},"date":[{"dateType":"Available","dateValue":"2023-06-12"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI21046005.pdf","filesize":[{"value":"1.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"adb4d7a9-d6fd-4938-8b99-0a8d6d316a97","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"荒木, 開人"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kaito, Araki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ヒトを対象とした心理実験において,被験者にボードゲームを遊ばせたうえで,行動を観察し,対戦相手である AI の強さについて評価する心理実験が多くなされている.これらの試験において被験者自身の,課題となるボードゲームの経験の有無を始めとして,他のボードゲームの経験等,性格や嗜好について意識せずに試験が実施されている.本研究では「カタンの開拓者たち」(以下「カタン」)というボードゲームを例としてヒトを対象とした心理実験を行うことを想定して質問紙の作成することで,ボードゲーム全般において心理実験に活用可能な手法を提案する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"There are some studies to evaluate strength of board games. Some of them are constructed psychophysical experiments for human-kind, which subjects play board games with AI. These studies are not considered whether subjects have played the board game or have never played. Researcher did not consider their properties. For example, their experiences of other board games, their personality and flavor. This studies I suggest how to produce questionnaires to use psychophysical experiments. This studies I produce the questionnaire for the settler of CATAN (CATAN).","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2021-06-12","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5","bibliographicVolumeNumber":"2021-GI-46"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T17:46:57.167457+00:00","links":{}}