{"links":{},"id":211491,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00211491","sets":["1164:5305:10533:10609"]},"path":["10609"],"owner":"44499","recid":"211491","title":["コンピュータ将棋の現状 2021春"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-06-12"},"_buckets":{"deposit":"afffcde1-1a2d-49cc-981c-acb81d7e4c96"},"_deposit":{"id":"211491","pid":{"type":"depid","value":"211491","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"コンピュータ将棋の現状 2021春","author_link":["537401","537402"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コンピュータ将棋の現状 2021春"},{"subitem_title":"Contemporary Computer Shogi (May, 2020)","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータ将棋","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2021-06-12","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"早稲田大学政治経済学術院"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Political Science and Economics, Waseda University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/211491/files/IPSJ-GI21046001.pdf","label":"IPSJ-GI21046001.pdf"},"date":[{"dateType":"Available","dateValue":"2023-06-12"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI21046001.pdf","filesize":[{"value":"2.8 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5a23a7bf-72bd-4d4d-a57e-8014ae33df32","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"瀧澤, 武信"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Takenobu, Takizawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8736","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"第 31 回世界コンピュータ将棋選手権が 2021 年 5 月にオンラインで開かれた.今回は 60 チームの申し込みがあり,実参加チーム数は 53 であった.本報告では,人間のトッププレーヤの実力を越えたコンピュータ将棋の現状を本選手権の結果を通して考察し,さらに将棋の解明につながる次のステージへの方向を展望するとともに,強さ以外の要素も検討する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Computer shogi was first developed by the author and the research group in late 1974. It has been steadily improved by researchers and commercial programmers using game-tree making and pruning methods, opening- and middle-game databases, and feedback from research into tsume-shogi (mating) problems. Now, its strength has been stronger than the strength of the top professional players. In this paper, the author discusses contemporary computer shogi, especially how the programs behaved at the 31st World Computer Shogi Championship, where 60 teams applied and 53 teams entered, in May 2021.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2021-06-12","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2021-GI-46"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:12:38.387516+00:00","updated":"2025-01-19T17:47:01.604864+00:00"}