{"id":210705,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00210705","sets":["1:10354:10363"]},"path":["10363"],"owner":"44499","recid":"210705","title":["5分で分かる!? 有名論文ナナメ読み:Ramesh Raskar, Greg Welch, Kok-Lim Low and Deepak Bandyopadhyay : Shader Lamps : Animating Real Objects With Image-Based Illumination"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-04-15"},"_buckets":{"deposit":"fecc64f3-8f9f-4fd8-be2e-81e68534256a"},"_deposit":{"id":"210705","pid":{"type":"depid","value":"210705","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"5分で分かる!? 有名論文ナナメ読み:Ramesh Raskar, Greg Welch, Kok-Lim Low and Deepak Bandyopadhyay : Shader Lamps : Animating Real Objects With Image-Based Illumination","author_link":["534109"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"5分で分かる!? 有名論文ナナメ読み:Ramesh Raskar, Greg Welch, Kok-Lim Low and Deepak Bandyopadhyay : Shader Lamps : Animating Real Objects With Image-Based Illumination"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"連載","subitem_subject_scheme":"Other"}]},"item_type_id":"30","publish_date":"2021-04-15","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/210705/files/IPSJ-MGN620511.pdf","label":"IPSJ-MGN620511.pdf"},"date":[{"dateType":"Available","dateValue":"2023-04-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MGN620511.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"8ae3f701-aedc-4200-b3fe-a7605864a177","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_30_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"宮下, 令央"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"article"}]},"item_30_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116625","subitem_source_identifier_type":"NCID"}]},"item_30_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"プロジェクションマッピングは,実世界の対象物体に合わせて映像を投影することで,その見た目を書き換える技術である.単純に映像を貼り付けるだけでなく,物体の本来の見た目や周囲の光源環境,観測者との位置関係などを考慮することで,光沢感といった対象の質感から形状に至るまで,実際に物体が変化したかのように見た目を操作することが可能である.本稿では,プロジェクションマッピングによって見た目を書き換える上での基本的な指針を示し,さまざまな研究をインスパイアしてきた論文を紹介するとともに,近年のプロジェクションマッピングに関する研究動向について紹介する.","subitem_description_type":"Other"}]},"item_30_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"269","bibliographic_titles":[{"bibliographic_title":"情報処理"}],"bibliographicPageStart":"268","bibliographicIssueDates":{"bibliographicIssueDate":"2021-04-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5","bibliographicVolumeNumber":"62"}]},"relation_version_is_last":true,"item_30_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.20729/00210600","subitem_identifier_reg_type":"JaLC"}]},"weko_creator_id":"44499"},"updated":"2025-01-19T18:03:24.179541+00:00","created":"2025-01-19T01:11:54.615149+00:00","links":{}}