{"links":{},"id":210239,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00210239","sets":["1164:5336:10549:10550"]},"path":["10550"],"owner":"44499","recid":"210239","title":["身体的制約を利用した操作困難なマルチタッチインタラクションの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-09"},"_buckets":{"deposit":"10f6fc67-9966-490b-b8d3-fade3bc0578e"},"_deposit":{"id":"210239","pid":{"type":"depid","value":"210239","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"身体的制約を利用した操作困難なマルチタッチインタラクションの提案","author_link":["531734","531737","531735","531736"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"身体的制約を利用した操作困難なマルチタッチインタラクションの提案"},{"subitem_title":"A Proposal for Purposefully Difficult Multi-touch Interaction Using Physical Constraints","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2021-03-09","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"津田塾大学"},{"subitem_text_value":"津田塾大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tsuda University","subitem_text_language":"en"},{"subitem_text_value":"Tsuda University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/210239/files/IPSJ-EC21059004.pdf","label":"IPSJ-EC21059004.pdf"},"date":[{"dateType":"Available","dateValue":"2023-03-09"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC21059004.pdf","filesize":[{"value":"8.8 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"8773d0a3-b7d7-48b6-b41e-7f881a9814ec","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"井上, 美奈"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"栗原, 一貴"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Mina, Inoue","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kazutaka, Kurihara","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究ではスマートフォンやタブレットなどの端末において,マルチタッチを利用することで身体的制約によりあえて操作困難になるインタラクションを提案する.具体的には,「長時間タッチの継続・維持が困難なボタンの位置・動き」と「1 人だと同時タッチの完遂が困難なボタンの配置」の 2 つである.前者は 3 個のボタンの配置・動きについて 4 種類用意し,それぞれの難易度や疲労度などを比較検証する.そしてこれらについて長時間スマートフォンを使い続けてしまう習慣の改善やタッチ継続を課すゲームコンテンツへ応用するシナリオを示す.後者は 10 個のボタンの配置として,2 人以上なら自明に簡単であるが,1 人でタッチする際に難易度が異なる「順湾曲配置」,「直線配置」,「逆湾曲配置」の比較検証を行う.そしてこれらを情報システムの同時使用ユーザ数の簡易認証や身体を利用した 1 人用パズルコンテンツとして応用するシナリオを示す.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"12","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-09","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicVolumeNumber":"2021-EC-59"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:11:29.838353+00:00","updated":"2025-01-19T18:13:10.155204+00:00"}