{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00209185","sets":["1164:6757:10477:10478"]},"path":["10478"],"owner":"44499","recid":"209185","title":["FPSゲームにおける着目エリアのチームごとの視界占有率を強調した振り返り支援インタフェース"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-01-18"},"_buckets":{"deposit":"7a3946ac-0e51-4b70-93d8-edc5fbad8574"},"_deposit":{"id":"209185","pid":{"type":"depid","value":"209185","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"FPSゲームにおける着目エリアのチームごとの視界占有率を強調した振り返り支援インタフェース","author_link":["526633","526634","526632"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"FPSゲームにおける着目エリアのチームごとの視界占有率を強調した振り返り支援インタフェース"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"DCC","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2021-01-18","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"},{"subitem_text_value":"文教大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Bunkyo University","subitem_text_language":"en"},{"subitem_text_value":"Bunkyo University","subitem_text_language":"en"},{"subitem_text_value":"Bunkyo University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/209185/files/IPSJ-DCC21027029.pdf","label":"IPSJ-DCC21027029.pdf"},"date":[{"dateType":"Available","dateValue":"2023-01-18"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DCC21027029.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"50"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"118229b3-d6d5-4993-8187-468e016b6274","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2021 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"川口, 遼太郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大図, 崇稔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"梶並, 知記"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12628338","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8868","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,First Person Shooter(以下FPS)ゲームにおける着目エリアのチームごとの視界占有率を強調した振り返り支援インタフェースを提案する.FPS ゲームは,複数のプレイヤーがチームもしくは個別に分かれ,ゲーム内キャラクタの一人称視点で操作し,主に武器を用いて対戦するゲームである.従来研究では,プレイヤーの行動分析や観戦支援などが行われているが,実際の振り返り作業を通してプレイヤーによって検討される,プレイ技術向上のための改善点の発見についてはあまり考慮されていない.したがって本稿では,振り返り作業時に,プレイヤーが自身のプレイについての改善点を見つけやすくなるよう,マップ内を複数の着目エリアに分割し,着目エリア内において,いつ・どれだけ味方チームが警戒していた / 敵チームに警戒されていたのか把握しやすくする.各着目エリアにおいて,チームごとのキャラクタの視界の和集合の面積に基づいた視界占有率を求め,視界占有率に応じて着目エリアを着色する.加えて,試合時間の経過に応じた視界占有率の変化を折れ線グラフで描画したインタフェースを提案する.評価実験により,提案システムがゲームプレイの振り返り作業に有効であることを示す.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告デジタルコンテンツクリエーション(DCC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2021-01-18","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"29","bibliographicVolumeNumber":"2021-DCC-27"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":209185,"updated":"2025-01-19T18:35:57.933194+00:00","links":{},"created":"2025-01-19T01:10:30.801312+00:00"}