{"updated":"2025-01-19T18:45:02.698421+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00208710","sets":["6164:6165:6630:10429"]},"path":["10429"],"owner":"44499","recid":"208710","title":["テーブルトップゲームを記述するための概念モデルの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-12-05"},"_buckets":{"deposit":"8ee9d2f7-7759-430c-95ae-85363616ac6f"},"_deposit":{"id":"208710","pid":{"type":"depid","value":"208710","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"テーブルトップゲームを記述するための概念モデルの開発","author_link":["524378","524379","524382","524383","524381","524385","524377","524380","524384"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"テーブルトップゲームを記述するための概念モデルの開発"},{"subitem_title":"A Development of the Conceptual Model for Desctiption of Tabletop Game","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"概念モデル; メタデータ; オントロジー; 図書館; ボードゲーム","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2020-12-05","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"立命館大学"},{"subitem_text_value":"国立国会図書館"},{"subitem_text_value":"熊本県立大学図書館"},{"subitem_text_value":"同志社女子大学"},{"subitem_text_value":"ウニゲームス"},{"subitem_text_value":"都留文科大学"},{"subitem_text_value":"文教大学"},{"subitem_text_value":"ウニゲームス"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Ritsumeikan University, National Diet Library, Prefectural University of Kumamoto, Doshisha Women's College of Liberal Arts, Unigames, Tsuru University, Bunkyo University, Unigames","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/208710/files/IPSJ-CH2020041.pdf","label":"IPSJ-CH2020041.pdf"},"date":[{"dateType":"Available","dateValue":"2021-12-05"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CH2020041.pdf","filesize":[{"value":"767.6 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"24"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"7f78d6bb-2848-4ff2-8737-ca53926fa086","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"福田, 一史"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"井上, 奈智"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高倉, 暁大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高橋, 志行"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"橋崎, 俊"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"日向, 良和"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤倉, 恵一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松岡, 梨沙"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kazufumi, Fukuda  Nachi Inoue  Akihiro Takakura  Muneyuki Takahashi  Shun Hashizaki  Yoshikazu Hinata  Keiichi Fujikura  Risa Matsuoka","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,多くのテーブルトップゲームが創作され消費されるようになった.また図書館でのボードゲームの活用が進むなど文化資源として注目が集まっている.すでにいくつかの民間のデータベースなど実践が存在するが,体系的な目録作成や利用には課題がある.本研究は,1) 既存DBの記述要素分析,2) サンプル資料の分析,3) 産学で組織したワーキンググループでの検討,を通じて概念モデルを策定した.記述テストにより本モデルの有効性が確認できたものの,その妥当性検証や精緻化などの課題が示唆された.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In recent years, many tabletop games have been created and consumed. In addition, it is attracting attention as a cultural resource, such as the use of board games in libraries. Some private databases are published, but there are problems in systematic cataloging and use. This study proposes a conceptual model for describing tabletop games, through 1) analysis of descriptive elements of existing DB, 2) analysis of sample materials, and 3) examination by working groups organized by industry and academia. Although the effectiveness of this model was confirmed by a describing test, problems such as validity verification and refinement were implicated.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"282","bibliographic_titles":[{"bibliographic_title":"じんもんこん2020論文集"}],"bibliographicPageStart":"275","bibliographicIssueDates":{"bibliographicIssueDate":"2020-12-05","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2020"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:10:05.318749+00:00","id":208710,"links":{}}