{"updated":"2025-01-19T17:13:10.642639+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00207845","sets":["6164:6165:6902:10404"]},"path":["10404"],"owner":"44499","recid":"207845","title":["仮想世界におけるビーム状攻撃被弾時の感覚強度調査"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-11-13"},"_buckets":{"deposit":"38facb36-5405-4bb4-a6e5-358fbae737ef"},"_deposit":{"id":"207845","pid":{"type":"depid","value":"207845","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"仮想世界におけるビーム状攻撃被弾時の感覚強度調査","author_link":["519641","519640"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"仮想世界におけるビーム状攻撃被弾時の感覚強度調査"}]},"item_type_id":"18","publish_date":"2020-11-13","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工科大学大学院バイオ・情報メディア研究科"},{"subitem_text_value":"東京工科大学コンピュータサイエンス学部"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":44499,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/207845/files/IPSJ-GNWS2020006.pdf","label":"IPSJ-GNWS2020006.pdf"},"date":[{"dateType":"Available","dateValue":"2022-11-13"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GNWS2020006.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"29"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0a7eba72-8514-4b55-9190-50b0367e315e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"新井, 貴紘"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"井上, 亮文"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,ビーム状攻撃の表現やパラメータを変化させたときに,仮想世界で被弾する VR 体験をしたプレイヤーがどのようにして強さを知覚するのか調査する.本稿では,想定しているビーム状攻撃の定義について解説する.また,ビーム状攻撃の形状,大きさなどを固定し,色彩のみを変更するという前提のもとで,色彩による心理効果から立てた仮説の詳細を解説する.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"27","bibliographic_titles":[{"bibliographic_title":"ワークショップ2020 (GN Workshop 2020) 論文集"}],"bibliographicPageStart":"26","bibliographicIssueDates":{"bibliographicIssueDate":"2020-11-13","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2020"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:09:27.352845+00:00","id":207845,"links":{}}