{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00207735","sets":["581:10023:10034"]},"path":["10034"],"owner":"44499","recid":"207735","title":["接触による力学的反応を自動生成するアバター"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-11-15"},"_buckets":{"deposit":"56c0e2a9-5e08-4879-a9e2-783f14bc1016"},"_deposit":{"id":"207735","pid":{"type":"depid","value":"207735","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"接触による力学的反応を自動生成するアバター","author_link":["519283","519280","519286","519281","519284","519287","519279","519282","519285","519278"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"接触による力学的反応を自動生成するアバター"},{"subitem_title":"Virtual Avatar Automatically Generates Physical Response to Contact","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"[特集:エンタテインメントコンピューティング] アバター,キャラクタ,モーションキャプチャ,物理シミュレーション","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2020-11-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Institute of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/207735/files/IPSJ-JNL6111004.pdf","label":"IPSJ-JNL6111004.pdf"},"date":[{"dateType":"Available","dateValue":"2022-11-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL6111004.pdf","filesize":[{"value":"6.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9e90710f-1ac4-438e-8d84-c85b2fb564b6","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"杉森, 健"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"三武, 裕玄"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 裕仁"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小栗, 賢章"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"長谷川, 晶一"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Ken, Sugimori","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hironori, Mitake","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hirohito, Sato","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kensho, Oguri","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shoichi, Hasegawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_relation_14":{"attribute_name":"サプリメンタルコンテンツ","attribute_value_mlt":[{"subitem_relation_name":[{"subitem_relation_name_text":"生成動作例と評価用映像(Supplementary material)","subitem_relation_name_language":"ja"},{"subitem_relation_name_text":"Generated movements and evaluation videos(Supplementary material)","subitem_relation_name_language":"en"}],"subitem_relation_type":"isSupplementedBy","subitem_relation_type_id":{"subitem_relation_type_select":"URI","subitem_relation_type_id_text":"http://id.nii.ac.jp/1012/00000057/"}}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"VRメタバースやVTuberなどのように,モーションキャプチャデバイスを用いてリアルタイムにアバターを操作する機会が増えるにつれて,アバター同士接触することでコミュニケーションをとったり,アバターと物体が衝突する機会が増えている.しかし,現状ではアバター同士やアバターと物体が接触しても貫通してしまうか,不自然な動作になってしまう.そこで本研究では物理シミュレーションを用いて自然な接触動作を自動生成する.その際に問題となる追従遅れをフィードフォワード制御により解決する.提案手法により,これまでできなかったアバター同士やアバターと物体の自然な接触が可能であることを示す.さらに,提案手法ではこれまで一般的であった接触している振りの演技が不要になることで,演者の負担が軽減されることを示す.","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"As opportunities to operate avatars in real time using a motion capture device such as VR metaverse and VTuber increases, the opportunities of communication by contacting avatars and the opportunities of collisions between avatars and objects increase. However, at present, even if an avatar and an avatar or an avatar and objects come into contact with each other, they will penetrate or behave unnaturally. Therefore, in this research, natural contact motion is automatically generated using physical simulation. The tracking delay which is a problem at that time is solved by feedforward control. We show that the proposed method allows for natural contact between an avatar and an avatar or an avatar and objects, which was previously impossible. Furthermore, we show that the proposed method reduces the burden on the performers by eliminating the need to perform touching pretending, which has been common in the past.","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"1707","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicPageStart":"1697","bibliographicIssueDates":{"bibliographicIssueDate":"2020-11-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"11","bibliographicVolumeNumber":"61"}]},"relation_version_is_last":true,"item_2_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.20729/00207633","subitem_identifier_reg_type":"JaLC"}]},"weko_creator_id":"44499"},"id":207735,"updated":"2025-01-19T18:55:34.976830+00:00","links":{},"created":"2025-01-19T01:09:21.133586+00:00"}