{"updated":"2025-01-19T19:23:50.790141+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00206554","sets":["6164:6165:7308:10300"]},"path":["10300"],"owner":"44499","recid":"206554","title":["自律キャラクタの遠隔多人数テストと調整のための共有VRフレームワーク"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-08-22"},"_buckets":{"deposit":"4ec72e8b-5223-49a8-bf27-d9a6cff7fb7f"},"_deposit":{"id":"206554","pid":{"type":"depid","value":"206554","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"自律キャラクタの遠隔多人数テストと調整のための共有VRフレームワーク","author_link":["513845","513843","513846","513844","513842"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"自律キャラクタの遠隔多人数テストと調整のための共有VRフレームワーク"}]},"item_type_id":"18","publish_date":"2020-08-22","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/206554/files/IPSJ-EC2020038.pdf","label":"IPSJ-EC2020038.pdf"},"date":[{"dateType":"Available","dateValue":"2020-08-22"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2020038.pdf","filesize":[{"value":"7.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"d0edc7dd-4637-48d7-b067-4818d0e6b3f3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小栗, 賢章"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"三武, 裕玄"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"杉森, 健"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 裕仁"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"長谷川, 晶一"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"身体的なインタラクションを行う自律キャラクタの行動・動作の開発過程で求める表現に適うようになるまでには,テストプレイを行い,試行錯誤による微調整が必要である.しかし,複数人を相手とするテストプレイでは開発の現地に必要な数のテストプレイヤーを集めることは容易であると限らない.そこで本稿では,遠隔・複数人のテストプレイヤーがVR機器を用いてテスト実行中のキャラクタプログラムに参加し,キャラクタの動作を即時確認・調整することを可能とする共有VRフレームワークを提案・実現した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"173","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2020論文集"}],"bibliographicPageStart":"170","bibliographicIssueDates":{"bibliographicIssueDate":"2020-08-22","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2020"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:08:32.165052+00:00","id":206554,"links":{}}