{"id":206533,"created":"2025-01-19T01:08:30.999144+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00206533","sets":["6164:6165:7308:10300"]},"path":["10300"],"owner":"44499","recid":"206533","title":["omekashi: スマートフォンを利用した自身の目と眉を変化させる遊びの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-08-22"},"_buckets":{"deposit":"0bb0b2df-fb2b-40ee-b7ac-4c39140a762d"},"_deposit":{"id":"206533","pid":{"type":"depid","value":"206533","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"omekashi: スマートフォンを利用した自身の目と眉を変化させる遊びの提案","author_link":["513789","513790","513788"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"omekashi: スマートフォンを利用した自身の目と眉を変化させる遊びの提案"}]},"item_type_id":"18","publish_date":"2020-08-22","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"日本総合ビジネス専門学校"},{"subitem_text_value":"日本総合ビジネス専門学校"},{"subitem_text_value":"日本総合ビジネス専門学校"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/206533/files/IPSJ-EC2020017.pdf","label":"IPSJ-EC2020017.pdf"},"date":[{"dateType":"Available","dateValue":"2020-08-22"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2020017.pdf","filesize":[{"value":"1.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"befa709f-6b80-417c-b7e8-776ebcc7a30e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"出口, 瑞渉"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"石郷, 祐介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"古郡, 唯希"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"筆者は自身の目と眉を様々な絵柄に変化させるスマートフォンアプリ「omekashi」を制作した。各地で展示を行う中、筆者は体験者を観察し、アプリで遊びながら盛り上がっている様子を確認した。\n面白さの要因を知るために、「omekashi」のような、顔の一部を変化させる遊びの歴史を辿った。本稿では、顔の一部を変化させる遊びについて、1800年頃に登場した「目かつら」をきっかけに、現代に至るまでどのように形を変え人々に受け入れられてきたかを調査し、「omekashi」に面白さを感じる理由を考察する。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"92","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2020論文集"}],"bibliographicPageStart":"90","bibliographicIssueDates":{"bibliographicIssueDate":"2020-08-22","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2020"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T19:24:17.583783+00:00","links":{}}