{"updated":"2025-01-19T19:24:31.578245+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00206521","sets":["6164:6165:7308:10300"]},"path":["10300"],"owner":"44499","recid":"206521","title":["けん玉できた!VR:5分間程度のVRトレーニングによってけん玉の技の習得を支援するシステム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-08-22"},"_buckets":{"deposit":"b23e735d-6ed1-4f5e-afef-fda6e1234038"},"_deposit":{"id":"206521","pid":{"type":"depid","value":"206521","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"けん玉できた!VR:5分間程度のVRトレーニングによってけん玉の技の習得を支援するシステム","author_link":["513759","513754","513758","513756","513757","513753","513755"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"けん玉できた!VR:5分間程度のVRトレーニングによってけん玉の技の習得を支援するシステム"},{"subitem_title":"CanKendama: A System for Supporting Users to Master Kendama Tricks through About Five Minutes of VR Training","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2020-08-22","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京大学,イマクリエイト株式会社"},{"subitem_text_value":"東京大学"},{"subitem_text_value":"東京大学,ソニーコンピュータサイエンス研究所"},{"subitem_text_value":"東京大学"},{"subitem_text_value":"東京大学"},{"subitem_text_value":"東京大学"},{"subitem_text_value":"東京大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/206521/files/IPSJ-EC2020005.pdf","label":"IPSJ-EC2020005.pdf"},"date":[{"dateType":"Available","dateValue":"2020-08-22"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2020005.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"66e69f95-44a0-4877-8b00-d57f91696ffa","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"川崎, 仁史"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"脇坂, 崇平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"笠原, 俊一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"齊藤, 寛人"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"原口, 純也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"登嶋, 健太"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"稲見, 昌彦"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"我々は5分間程度のVRトレーニングによって,今まで成功したことが無い技の習得を支援するけん玉トレーニングシステムである「けん玉できた!VR」を開発した.VR空間で玉の速度を遅くしてから徐々に速くしていくことにより難易度を調整した.また,玉の速度を遅くしたVR空間で,実際に熟練者がプレイした身体動作をキャプチャし,それをバーチャルなお手本として提示した.本システムの体験者1128人のうち,1087人(96.4%)がけん玉の技を習得した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"32","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2020論文集"}],"bibliographicPageStart":"26","bibliographicIssueDates":{"bibliographicIssueDate":"2020-08-22","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2020"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:08:30.333554+00:00","id":206521,"links":{}}