{"updated":"2025-01-19T19:27:03.642430+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00206339","sets":["1164:1867:10145:10281"]},"path":["10281"],"owner":"44499","recid":"206339","title":["TEEによるスケーラブルかつチート耐性のあるオンラインゲームアーキテクチャ"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-07-23"},"_buckets":{"deposit":"87cbd0e1-85f5-4479-8ebd-216c09f52418"},"_deposit":{"id":"206339","pid":{"type":"depid","value":"206339","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"TEEによるスケーラブルかつチート耐性のあるオンラインゲームアーキテクチャ","author_link":["513148","513149","513147"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"TEEによるスケーラブルかつチート耐性のあるオンラインゲームアーキテクチャ"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"並列・分散システム","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2020-07-23","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"慶應義塾大学"},{"subitem_text_value":"慶應義塾大学"},{"subitem_text_value":"慶應義塾大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Keio Uniersity","subitem_text_language":"en"},{"subitem_text_value":"Keio Uniersity","subitem_text_language":"en"},{"subitem_text_value":"Keio Uniersity","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/206339/files/IPSJ-OS20150007.pdf","label":"IPSJ-OS20150007.pdf"},"date":[{"dateType":"Available","dateValue":"2022-07-23"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-OS20150007.pdf","filesize":[{"value":"1.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"11"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"2c1efae1-54a9-448a-92e1-1651095398a1","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"畑, 輝史"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"オブラン, ピエールルイ"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"河野, 健二"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10444176","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8795","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"オンラインゲームにおけるスケーラビリティ向上のため,ゲームのコア・ロジックをクライアンサイドに移譲するようになっている.クライアントサイドのコア・ロジックは原理的に覗き見・改竄が可能であり,いわゆるチート行為の防止・検出が困難となっている.本論文ではチート耐性とスケーラビリティを同時に達成するアーキテクチャを提案する.チート耐性を高めるために Trusted Execution Environment (TEE) を使用し,スケーラビリティのためにピア・ツー・ピア型を採用する.コア・ロジックを TEE 内で実行することで,悪意のあるクライアントからセンシティブなデータおよびコードを保護し,覗き見や改竄を防止する.TEE として Intel SGX を利用し,ZDoom という実際のファーストパーソン・シューティング型のゲームに適用したところ,原理的にチート耐性が向上しているにもかかわらず,チート耐性の低いアーキテクチャと同等のスケーラビリティを達成できることを示す.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告システムソフトウェアとオペレーティング・システム(OS)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2020-07-23","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"7","bibliographicVolumeNumber":"2020-OS-150"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:08:24.531655+00:00","id":206339,"links":{}}