{"updated":"2025-01-19T19:36:34.944347+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00205877","sets":["6504:10247:10248"]},"path":["10248"],"owner":"6748","recid":"205877","title":["画像認識/処理技術を用いた観光地周遊支援システム「KadaBingo/カダビンゴ」の開発と香川県善通寺市における実証実験"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-02-20"},"_buckets":{"deposit":"10ba6402-acdc-4ef5-acd2-2355ed7146b5"},"_deposit":{"id":"205877","pid":{"type":"depid","value":"205877","revision_id":0},"owners":[6748],"status":"published","created_by":6748},"item_title":"画像認識/処理技術を用いた観光地周遊支援システム「KadaBingo/カダビンゴ」の開発と香川県善通寺市における実証実験","author_link":["511028","511029","511033","511032","511031","511030"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"画像認識/処理技術を用いた観光地周遊支援システム「KadaBingo/カダビンゴ」の開発と香川県善通寺市における実証実験"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2020-02-20","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"香川大"},{"subitem_text_value":"香川大"},{"subitem_text_value":"香川大"},{"subitem_text_value":"香川大"},{"subitem_text_value":"香川大"},{"subitem_text_value":"香川大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/205877/files/IPSJ-Z82-2ZE-03.pdf","label":"IPSJ-Z82-2ZE-03.pdf"},"date":[{"dateType":"Available","dateValue":"2020-06-19"}],"format":"application/pdf","filename":"IPSJ-Z82-2ZE-03.pdf","filesize":[{"value":"508.7 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"f382b4f8-be77-46d8-8fd8-6477015f4ae8","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2020 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"泉, 亮祐"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"石川, 颯馬"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"國枝, 孝之"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"米谷, 雄介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"後藤田, 中"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"八重樫, 理人"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"観光地において観光者の数を増やすことだけでなく,訪問観光地数や観光地の滞在時間を増やすことも重要である.また,観光においてゲーミフィケーションが利用されている.ゲーミフィケーションとは課題の解決や顧客ロイヤリティの向上にゲームデザインの技術やメカニズムを利用する活動のことをいう.我々は,画像認識/処理技術を用いた観光地周遊支援システム「KadaBingo/カダビンゴ」を開発した.カダビンゴは,訪問観光地数や観光地の滞在時間の増加を目指し,ゲーミフィケーションフレームワークを適用し開発した.本論文では,カダビンゴの概要および香川県善通寺市における実証実験について述べる.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"430","bibliographic_titles":[{"bibliographic_title":"第82回全国大会講演論文集"}],"bibliographicPageStart":"429","bibliographicIssueDates":{"bibliographicIssueDate":"2020-02-20","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2020"}]},"relation_version_is_last":true,"weko_creator_id":"6748"},"created":"2025-01-19T01:07:59.731441+00:00","id":205877,"links":{}}